CULTIC v103d

CULTIC v103d
  • 103d
  • FREE DOWNLOAD
  • TORRENT

CULTIC v103d Free Download Torrent

CULTIC — tells the story of a guy who did not survive a meeting with an insane cult, but death could not stop him, so now a citizen runs through forests, caves and streets, planting revenge from all his rich arsenal of the mid-last century. The lone author promises that going ahead is just one of the ways to play Cultic, but this shooter, of course, does not make his shooter an immersive sim. Simply, if you wish, you can set traps and lure enemies to them, well, or rush between them so that the villains fall one after another. In general, one should not expect much tactical depth from the game, but retro shooters are not launched for the sake of it.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows® 10 (64-bit)
Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
Memory: 8 GB RAM
Graphics: GeForce GTX 1050 3 GB or AMD Radeon™ RX 560 4 GB
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX compatible sound card

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows® 10 (64-bit)
Processor: Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 6 GB or AMD Radeon™ RX 590 6 GB
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX compatible sound card

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download CULTIC v103d

SIZE: 493 MB

Gameplay Trailer

The game is updated 30-11-2022, 02:24, to the latest version 103d.

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Comments 1

SkidCodexCo 30 November 2022 02:24

CULTIC: Chapter One - v103d BETA
 
Optimizations
An optimization pass was made for the voxel models in game, which should greatly reduce the amount of verts rendered. A map-specific pass on E1M1 was made that reduced total verts by ~45%, which should dramatically reduce the amount of rendering power needed. Further map-specific optimizations will be worked on moving forward.

Changes
Adjusted Survival starting cash to 750, so a secondary weapon can always be bought on Wave 2 if the player saves their cash

Mowed the lawn at the Asylum to remove some grass that was unfairly obstructing the player's view

Infested Armors can no longer spawn on Wave 2 - they've been moved to Wave 3

Shield Phalanx group (4 shielded enemies) can no longer spawn on Wave 2

Fixes
Enemies will now properly have a -chance- to be Chosen (red aura) variants, rather than being 100% Chosen after Wave 5. This chance becomes greater with each wave

The line of sight check for Survival spawns now properly checks head instead of floor height, and the minimum distance check was fixed. This should greatly reduce the chances of enemies spawning within line of sight and immediately attacking the player