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The Colonists v1.5.5

The Colonists v1.5.5
  • GOG
  • 1.5.5 (42383)
  • FREE DOWNLOAD
  • TORRENT
In The Colonists strategy, you will be at the head of a small group of robots who have left their home as a result of a disaster. Now mechanical bots have to build a new life on a new planet for them, and you will help them by hook or by crook. Your task is to guide the robots in creating a prosperous colony. On your shoulders lies the organization of the extraction of useful resources and the construction of a convenient infrastructure.

Traditionally, at The Colonists you will start with a small settlement. You will have a limited amount of labor and basic resources. The available funds should be disposed of extremely competently, since the further development of your colony will depend on the right actions at the beginning, and this is not surprising, since the stronger the foundation, the more stable the house will be. In this case, the house is a settlement, which can be turned into a huge network of cities, but for this you will need to pay special attention to the starting aspects.

The game from Codebyfire Studios is not limited to the construction and development of the colony. In addition to you, other robots can also settle on a randomly generated planet, which will also build their empire and fight for resources. Do not exclude the fact that other creatures will not attack your settlement soon.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: 64 bit Windows
Processor: Multicore with SSE2 instruction set support
Memory: 4 GB RAM
Graphics: 1GB DX9 (shader model 3.0)
DirectX: Version 9.0c
Storage: 1 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
Memory: 8 GB RAM

How to Install the Game
  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Gameplay Trailer

The game is updated 2-11-2020, 15:38, to the latest version 1.5.5 (42383).

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Comments 1

SkidCodexCo Offline 29 February 2020 06:32
Patch Notes v1.4.1.1
  • Hotkeys (default [C] & [V]) for copying and pasting settings of buildings (export & import) and road posts (blacklists and whitelists)
  • Small Storage Yard now only requires logs to build
  • Added multi-selection to resource selection panels
  • Added resource group presets to blacklist resource selection panels
  • Added expedition resources to demand panels
  • Changed idle port and station stackbots to prioritise load and unloads of vehicles first
  • Items waiting at harbour or train station are now rechecked for optimal routes when a new route is added
  • Adding an import rule now forces an resource export check at the targeted building if source building already had an import rule
  • Fixed issue with resources being incorrectly routed in and out of large harbours
  • Fixed salt being able to mined with L2 surface mine
  • Fixed bug which occurs when placing a watchtower when the logs demand panel is open
  • Fixed export from space port bug when selling rule is removed and resource are waiting to be loaded
  • Fixed bug when clearing a boat route and assigning to an expedition while boat is docked at harbour
  • Fixed bug with vegetables in vegetable plots displaying weirdly after a little while
  • Fixed bug with vegetables not showing up on game load
  • Fixed hit box on vegetable resource
  • Fixed issue where sometimes a train wasn't created due to miscalculation of train route limits
  • Fixed lumberjack pathfinding not being completely accurate in finding the nearest tree
  • Fixed bug where, when a building's panel is open, the green in-world highlight markers weren't being created when a new resource was assigned to the building
  • Fixed issue where multiple top left panels could be overlaid after entering and leaving the research or map screen
  • Fixed not being able to set fuel consumption buildings as export on storage yards
  • AI enemy can now cancel research if project has been idle for too long
  • AI enemy has smarter placement of fletchers
  • AI enemy has smarter upgrading of watchtowers
  • Fixed bug with en route resource highlighters not always showing up correctly
  • Fixed order of medals in mission goals panel
  • Fixed internal tree count when if lumberjack chops a tree which leaves your territory during the chopping process
  • For export and import building lists, disabled already existing options
  • Vegetable Farm construction time and resources now same as Sheep Farm
  • You can now sculpt tiles with trees on
  • You can now sell Logs at the Space Port for a small amount of money