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Sid Meiers Civilization VI New Frontier Pass Part 1 - CODEX + Update v1.0.2.39

Sid Meiers Civilization VI New Frontier Pass Part 1 - CODEX + Update v1.0.2.39
  • CODEX
  • Part 1 v1.0.2.39
  • FREE DOWNLOAD
  • TORRENT
Sid Meiers Civilization VI will acquire a new seasonal pass, called the New Frontier Pass, which will include a series of new content. Over the next year, six add-on packages will be released for the game, offering 8 new civilizations, nine new leaders and new gameplay elements, including six modes. Starting in May, these sets will be issued once every two months until March 2021. The first DLC will be released on May 21 in the Maya and Gran Colombia Pack will include new leaders, buildings and units for the two new civilizations Maya and Greater Columbia, along with new City-states, Natural Wonders, resources and the Apocalypse regime. Subsequent sets will appear in July, September, November, January and March. In general, their content will be similar new civilizations, leaders, regimes. To access some functions, you will need not only the game itself, but also the Rise and Fall or Gathering Storm extension.

NOTES. This release is standalone and includes all content and DLC from our previous releases and updates.

DLC included:
  • Australia Civilization & Scenario Pack
  • Aztec Civilization Pack
  • Vikings Scenario Pack
  • Poland Civilization & Scenario Pack
  • Persia & Macedon Civilization & Scenario Pack
  • Nubia Civilization & Scenario Pack
  • Khmer and Indonesia Civilization & Scenario Pack
  • Rise and Fall
  • Gathering Storm
  • Maya & Gran Colombia Pack
  • New Frontier Pass

System Requirements

MINIMUM:
OS: Windows 7×64 / Windows 8,1×64 / Windows 10×64
Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory: 4 GB RAM
Graphics: 1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
DirectX: Version 11
Storage: 12 GB available space
Sound Card: DirectX Compatible Sound Device
Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation.

RECOMMENDED:
OS: Windows 7×64 / Windows 8,1×64 / Windows 10×64
Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory: 8 GB RAM
Graphics: 2GB & AMD 7970 or nVidia 770 or greater
DirectX: Version 11
Storage: 12 MB available space
Sound Card: DirectX Compatible Sound Device

How to Install the Game
  1. Download the Full game Sid.Meiers.Civilization.VI.New.Frontier.Pass.Part.1-CODEX through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.0.2.39, in game folder.
  5. Copy all files of the folder «CODEX» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Sid.Meiers.Civilization.VI.New.Frontier.Pass.Part.2.UPDATE.v1.0.4.8-P2P [ 67.0 MB ]
Download update only: Sid.Meiers.Civilization.VI.New.Frontier.Pass.Part.1.Update.v1.0.2.39-CODEX [ 155.3 MB ]

Download Sid Meiers Civilization VI New Frontier Pass Part 1 - CODEX + Update v1.0.2.39

Download Sid Meier's Civilization 6 v1.0.5.11 (516180) - RePack [ 6.5 GB ]

DLC:
  • Australia Civilization & Scenario Pack
  • Aztec Civilization Pack
  • Vikings Scenario Pack
  • Poland Civilization & Scenario Pack
  • Persia & Macedon Civilization & Scenario Pack
  • Nubia Civilization & Scenario Pack
  • Khmer and Indonesia Civilization & Scenario Pack
  • Rise and Fall
  • Gathering Storm
  • Maya & Gran Colombia Pack
  • New Frontier Pass
  • Ethiopia Pack
  • Teddy Roosevelt Persona Pack
  • Catherine de Medici Persona Pack
  • Byzantium & Gaul Pack

Gameplay Trailer

The game is updated 26-09-2020, 04:08, to the latest version Part 1 v1.0.2.39.

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Comments 3

SkidCodexCo Offline 25 June 2020 16:51
Update v1.0.2.39:
[NEW FEATURES]
 
[PC ONLY]
 
Red Death - Season 2
 
New Playable Factions
 
o   Aliens – They’ve always been here… watching from the shadows - The Alien faction specializes in camouflage technology allowing them to turn invisible and ambush their enemies or escape dangerous situations. They also have health regeneration upping their survivability in any given skirmish.
 
o   Zombies – Civilization’s undead rise for humanity’s final moments - The Zombie faction replaces all combat units with Zombie Hordes. These units can’t heal normally and take damage over time. Zombie Hordes instead will heal and gain additional Zombie units when an enemy unit is defeated or by exploring City Ruins, Raider Camps, and Supply Drops.
 
Faction Unique Abilities - Every faction, both old and new, has been outfitted with a unique ability.
 
o   Aliens – Xenological Camouflage: All units can use Xenological Camouflage to become invisible to most units. Adjacent enemy units can see Camouflaged units. Initiating an attack deactivates Camouflage.
 
o   Cultists – The Undying Eye: Cultists start the game with a crippled GDR. The GDR starts damaged and does not heal or gain experience normally. The GDR instead earns promotions when units sacrifice themselves to it. These promotions can then be used to return the GDR to full operation status.
 
o   Borderlords – Grieving Gift: Deploy a fake supply drop to a given location on the next turn. If another player pops the supply drop, it triggers an explosion at that location.
 
o   Jocks – Hail Mary: Small tactical nuke that can be launched from any combat unit. Has a smaller blast radius of 1 hex.
 
o   Mutants – Radiant Personalities: Mutants that start their turn in the Red Death absorb 8 Radiation Charges per turn. They spread Red Death to non-Red Death hexes automatically for 1 Radiation Charge per hex. Mutant units do not take fallout damage from mutant spread Red Death.
 
o   Preppers – Improvised Traps: Units can build the Improvised Trap that causes damage and the loss of a movement point to any unit that moves onto it. Preppers get 5 Improvised Traps per visit to an unexplored City Ruins, Raider Camp, and Supply Crate. Improvised Traps are invisible to non-Prepper factions.
Madawa Wilson
Madawa Wilson 14 July 2020 16:14
Can i use this if i had the civ 6 gathering storm installed via codex? how exactly do i use the rar of update?

zedling
zedling 15 July 2020 07:21
is there any news on part 2?