Derail Valley Build 13417871

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Derail Valley is the most advanced railway simulator of the modern industry. Created by a small team of indian developers, it guarantees a meditative and exciting experience for every gamer. No tedious scenarios or restrictions the user gets complete freedom of action, and he chooses in which direction he should develop, what kind of work to do, and the like. You can choose from a wide range of freight locomotives, which vary in characteristics and appearance, power and technical indicators. Making money on cargo transportation, a player can acquire more expensive and faster prototypes, you need to be careful a realistic physical model will not let you scam, a grief racer can easily fly off the rail.

The graphics were also extremely plausible, with high-quality textures and reliefs, excellent cab detailing and dynamically changing weather conditions. The area of the open world is 256 square kilometers, it varies in content and biomes, so it does not cause a feeling of uniformity. The project supports the connection of VR equipment, but even without it you can get a pleasant experience. Comfortable controls can be mastered in a few minutes, the interface is friendly to beginners. The railway sandbox offers so much content that it is more than enough for tens of hours.

According to the plot, the player will play for the character who controls his own train. Yes, it sounds rather strange, considering that today cars and all simulators associated with this vehicle are in great demand. Here it will be possible to control the train only with the help of the control keys, not otherwise, but it is rather difficult. If in the simulators connected with machines, additional keys or control methods usually appear on the interface, then there is only the player and his sense of control.

A choice is available in the game, that is, the player himself can build the roads along which the train will go. Moreover, you can manage the train with cargo, and build roads at the intersection of industry and more developed places. It all depends on the imagination and desire of the player. The developers tried to maximize the quality combined with an interesting plot, so that you can always lead the game in the direction in which the player wants. Musical accompaniment, of course, does not receive such attention from the developers, since it will be out of place here, however, drawing and high-quality execution of the game makes it necessary to allocate a special place for the game among all other simulators.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 64-bit
Processor: Intel i5-7500 or equivalent
Memory: 12 GB RAM
Graphics: NVIDIA GeForce GTX 1070
Storage: 12 GB available space
Additional Notes: Best experienced in VR (Vive, Rift, WMR)

RECOMMENDED:
Requires a 64-bit processor and operating system
Processor: Intel i7 or equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1080
Storage: 12 GB available space
Additional Notes: Best experienced in VR (Vive, Rift, WMR)

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!
NOTES. Before installation, copy the savegame folder «SaveGameData» to another location (path: the root folder of the game \ DerailValley_Data \ SaveGameData).
  1. Uninstall the old version of the game (this is important).
  2. Unzip the archive anywhere on your hard drive.

Gameplay Trailer

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Comments 2

SkidCodexCo 25 May 2020 03:01
Overhauled Changelog - Build #80

Performance:

- Drastically optimized CPU load of parked cars (notable in stations)
- Drastically optimized CPU load when spawning trains or coming close to them
- Drastically optimized CPU impact of derailed cars
- Drastically optimized rendering of tracks, props, cars and cargo
- Removed hiccup at the moment of derailing
- Fixed items remaining active when distant
- Optimized various sound code
- Slightly optimized car cargo model rendering
- Fixed rare items getting duplicated when revisited
- Fixed non-physical shovel in VR killing performance

Graphics:

- Added V-Sync option (unlocks FPS)
- Added render path settings (forward vs. deferred)
- Added post processing effects (optional)
- Added SSAO (optional, deferred only)
- Added TAA (optional, nonVR only)
- Added experimental real-time reflections (optional)
- Improved lighting in offices
- Improved anti-aliasing on vegetation billboards (distant trees)

VR Controls:

- Added Oculus Quest support (via Link)
- Revamped controls on most controller types
- Revamped VR implementation
-- Fixed issues with room-scale and centered (formerly seated) play area types
-- Added adjustable player height setting
- Improved item handling
-- Added option so items stick to hand (default for all but Index, configurable)
-- It is now possible to move and turn while holding an item in hand
-- Trigger-click to use item in hand (trigger+up on Vive)
-- Trigger+axis to use or scroll the item in hand (e.g. page flipping)
-- Fixed items shaking when held
-- Fixed accidentally grabbing false items and sub-controls (priority system)
-- Removed excess haptic feedback (when touching an item in belt or the other hand)
-- Items now properly align to the hand when taken
- Smooth locomotion is now the default locomotion type (configurable)
- Telegrab is now a one-button action (hold grab to point, release to attract)
- Teleport button now works in all situations, no longer clashing with telegrab
-- This fixes being unable to move sometimes when using Index controllers
- Added smooth turn option (configurable turn speed)
- Added crouch and jump
-- Hold axis down to crouch, tap to jump
- Fixed snap turn math error that was offsetting the player from player collider over time
- Fixed trigger-press dropping held item
- Fixed items getting dropped when pulled quickly out of inventory
- Fixed controls booklet adapting to headset type, now adapts to controller type instead
Crunch
Crunch 29 July 2020 22:39
Is this game going to be updated to build 84?