Instruments of Destruction v0.410B

Instruments of Destruction v0.410B
  • 0.410B

Instruments of Destruction v0.410B Free Download Torrent

Instruments of Destruction — you can create a small tractor or excavator, or build a huge machine with spikes and wheels. For such creations, the game will reward gamers with something special. Studio Radiangames has announced a realistic destructible construction puzzle game called Instruments of Destruction. The lead developer is Luke Schneider, who worked on Red Faction Guerrilla as part of the Volition team. The title will invite players to create various machines, and then use them to wreak havoc. The developers promise that the game will be tied to the physical interaction of objects with each other. If you destroy a brick wall, the bricks will fall to the ground.

NOTE. Uploaded version: 20 November 2023 [v0.410B]. This is Early Access Release latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7 or later
Processor: 2-core 1.5+GHz processor
Memory: 4 GB RAM
Graphics: Integrated graphics
DirectX: Version 11
Storage: 200 MB available space

Requires a 64-bit processor and operating system
OS: Windows 7 or later
Processor: 4-core 2.5+GHz processor
Memory: 4 GB RAM
Graphics: Discrete graphics card
DirectX: Version 11
Storage: 200 MB available space

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Instruments of Destruction v0.410B

SIZE: 375 MB

Gameplay Trailer

The game is updated 20-11-2023, 13:15, to the latest version 0.410B.

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Comments 2

SkidCodexCo 11 June 2022 13:12
Version 0.122 changes:
* New Part: Fixed Bomb - Attach it to anything, it'll explode on a hard impact (strength affects how hard the impact has to be).
* New Part: Vortex - Generates a gravity field that pulls or pushes on all nearby objects/structures/etc.
* New Part: Turbine Vacuum - Works similarly to the Vortex, but has a strong directional element.
* New Part: Drill and Drill XL - A spinning tool of destruction.
* New Part: Aiming Laser - Line things up, more or less.
* Added 2 new build music tracks (cycles through them each time you go to build mode currently).
* Minor updates for 2 gameplay music tracks (Destruction Complete and Manic Designs).
* More code adjustments to make buildings disintegrate even less than before.
* Fixed an issue where blocks acted like they were falling in water (when they weren't).
* Structure Editor: Probably fixed an issue where saving a structure would appear to overwrite the old one (until you restarted the game).
SkidCodexCo 20 November 2023 13:18

Let's start with the changelist this time. It's not a massive one, as some of the things listed took a bit longer than you might think at first. Here's what changed in version 0.410:

  • Added 5 new build tutorial missions + islands
  • Added new build tutorial system with step by step instructions
  • Added challenge missions/objectives for first 2 main + 5 build missions
  • Added new challenge mode logic and objectives
  • Added new voice lines for new build tutorials + challenge mode
  • Added new part unlocking system for Build&Destroy campaign
  • --- Editor lets you edit the part locking per mission
  • Added a Mission Complete/Challenge Complete popups when you finish
  • --- 3-stars for normal missions (bonus and main objectives)
  • --- Moment of completion for Challenges
  • Added invert output option to direction sensor (Max Limit = 1 instead of 0)
  • Islands now load their outline meshes from disk instead of generating them
  • --- Speeds up going into either campaign for the first time after startup
  • Level Editor: Added new tools to help place more entities faster
  • Changed reset layout for vehicle controls to use a better default layout (assumes you haven't change mappings)
  • Crystals are now semi-random on each load (3 chosen from ones placed)
  • Changed campaign map islands to fade in/out as you get closer (instead of always drawing)
  • Fixed campaign map scrolling limits to be dynamic based on islands in the campaign
  • Increased build menu size of parts and part names
  • Made shift+click work to select the same colored-parts again (on the Colors setting)
  • Level Editor: Fixed popup for vehicle default selection deselecting
  • Level Editor: Fixed cutoff sliders for grass/rock (switched to Wave Logic-style)
  • Fixed not being to remap a gamepad axis (stick/trigger)
  • Fixed resizing part reseting physics linkage
  • Fixed CoM debug display (F11) being broken on certain maps
  • Slightly reduced area damage boost to structures from 0.360 (particularly with lower mass)
  • Fixed shortcut to hide/toggle handle not working (Ctrl+W)
  • Disabled outlines on selections/etc during build mode (too slow with tons of parts)
  • --- May bring it back later if it can be optimized
  • Added debug function - Shift+F11 in build mode - disable BOTH as a dual input/output option
  • --- May make this permanent, feedback is appreciated