
- Build 13861932
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Features of the platformer Typoman. For example, to activate a mechanical gate you need to collect the word «ON». In this case, the letter «N» may be located next to the mechanism, but for the «O» you will have to go somewhere, then bring it to the interactive area and place it on the left side. If something went wrong or you were late to use the elevator, we remove one letter and everything returns to its previous form. This was the simplest example. Soon the antagonists will start running after the main character and there may not be time to rearrange the letters. You can also simply run past some symbol and return without being captured; it will no longer be possible.