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Astra Exodus - CODEX + Update v1.01.05 (The Talos Arena)

Astra Exodus - CODEX + Update v1.01.05 (The Talos Arena)
  • The Talos Arena v1.01.05
Astra Exodus is a single-player turn-based strategy game in a sci-fi setting. Take the chance to bring humanity home, revealing the secrets of the Exodus in the storyline campaign. Or test yourself in sandbox mode, bringing any of the various alien factions to several possible victory conditions. Space 4X strategy with real-time battles, which tells about how the earthlings had to leave their planet forever due to an alien threat, and after a thousand years they are trying to find their home. For several months, Astra Exodus was in the closed test phase, and the developer thanks all its participants for the large number of reviews that helped to fix serious problems and improve the game.

NOTES. This release is standalone.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 8 / 8.1 64 bit
Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
Memory: 4 GB RAM
Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9 Compatible Audio
Additional Notes: Minimum Resolution: 1366 x 768

Requires a 64-bit processor and operating system
OS: Windows 10 64 bit
Processor: 3.5 Ghz Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9 Compatible Audio
Additional Notes: Minimum Resolution: 1366 x 768

How to Install the Game
  1. Download the Full game Astra.Exodus.The.Talos.Arena-CODEX through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.01.05, in game folder.
  5. Copy all files of the folder «CODEX» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Astra.Exodus.The.Talos.Arena.Update.v1.01.05-CODEX [ 23.4 MB ]
Download update only: Astra.Exodus.Update.v1.00.06-CODEX [ 574.6 MB ]
Download update only: Astra.Exodus.Update.v1.00.05-CODEX [ 124.6 MB ]
Download update only: Astra.Exodus.Update.v1.00.03-CODEX [ 104.3 MB ]
Download update only: Astra.Exodus.Update.v1.00.02-CODEX [ 23.0 MB ]

Gameplay Trailer

The game is updated 21-07-2020, 14:10, to the latest version The Talos Arena v1.01.05.

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Comments 3

SkidCodexCo Offline 4 February 2020 08:06
Update v1.00.02:
+ Fixed a bug in which the weapon mount was not being selected correctly when editing a starship design
+ Fixed a bug in which enhanced core modules, were not being loaded correctly on the starship design screen  
+ Forced 1080p at game start to try to avoid strange UI deformations on non standard resolutions.
+ Set a target framerate and forced VSYNC method on all quality settings, to try to avoid any high CPU/GPU cases
+ Fixed a bug in which some graphs values were not being correctly shown on game load  
+ Change credits for treasury in the government graphs and adjust values according
+ Fixed a bug in which some modifier based custom faction traits, were not being applied correctly on game start  
+ Now when a colony can no longer grow, it shows a message indicating so. Plus there will not be a 0 turns instead of 1 for growth/shrinking
+ Added the AI the ability not to loose pop on colonizer construction on higher difficulty levels
+ Decreased AI ability maluses in easier difficulty levels  
+ Added a super fast time control setting called Extreme for space battles
+ Added the Autosaves feature settings to the game, with several turn intervals
+ Added the Visual Styles feature, which is a settings option that changes how the starmap and battles look, making it be more dimmed or darker; vs the default colorful way of the game
+ Now the game remembers the position and zoom level the camera was, when going from and to the galactic view  
+ Added the percentage damage to hull and shields received, to a starship's info panel or tooltip
+ Imprved the visualization of a starships health, including mostly hull and armour.
+ Reduced the RNG factor in autobattles for both land and space. Plus parametrize the values in the Globals.lua file.  
+ Added the ability to autoretreating fleets for avoiding all damage  
+ Improved the readability of several UI objects in different languages  
+ Reduced the frequency at which the AI asks for an audience by a third
+ Parametrized default AI aggresiveness and socialness in the Globals.lua file
+ Added the ability to save automatically, when exiting a starmarine mode game  
+ Fixed a bug in which the Starmarine mode file saves, were not being saved with the correct file extension  
+ Added the ability to be able to colonize planets that have an outpost from the same player, granting back credits as the outpost is scuttled
SkidCodexCo Offline 9 March 2020 11:40
Update v1.00.05:
Improved datanet UI items so they are highlighted when they have art to show when activated
Improved item selection graphics, specially in the fleet composition panel, but also in other areas
Made sure that you can set normal speed with space, when the start battles paused option is active, plus make it possible to toggle extreme speed that way also  
Fixed a bug in which backing out from a tactical battle end panel, with right click or back button, messed up the camera zoom  
Fixed a bug that fired when loading a file save from the game itself, in which the scale of the fleet icons was messed up, if you are zoomed out when it happens  
Fixed a bug in which a save file couldn't be load due to a null starsystem owner player  
Fixed a visual bug in which core modules were not showing production costs or upkeep  
Exposed base upkeep and core cost modifiers for starship roles in the Globals.lua file, plus rebalanced them to make ships cost less  
Exposed the minimum materials efficiency value to the Globals.lua file  
Added the ability to the AI to use the new retrofit feature and improve its ships
Made sure to disable starmap scouting via population only fleets  
Added a way for renaming individual starships from the fleets screen
Added a retrofit button to the Fleets main menu, which takes you to the corresponding colony screen  
Applied the starship build item colony filter for retrofit projects as well  
Incorporated the feature of starship retrofits, via projects which show up on colonies that can retrofit ships.
SkidCodexCo Offline 24 March 2020 09:48
Update v1.00.06:
+ Reduced the default difficulty to Captain and the difficulty to get bonus plaques to General
+ Fixed a significant bug in which the AI retrofiting starships disabled the end turn button
+ Made sure the AI gets a bit angry with constant demands, even if it accepts them due to high relations or threat. There are new modifiers for this.
+ Added the current selected Operative mission description to the corresponding panel
+ Now the file saves are ordered by date and time in the load game main panel
+ Added your/theirs to the tech being requested/granted in the audience screen to highlight who gets what
+ Improve the description/stats of the specialization picks so it's clear what you get
+ Improved english localization campaign messages and heroes
+ Removed the file extension in the name of a file save within the load game panel
+ Improved the visibility of of the board button in the colonists
+ Increased the upkeep/fee of the Ancient hero skill
+ Made sure to update heroes stats and skills as soon as they gain a level
+ Added the timestamp to the load screen of file saves
+ Improved performance by delaying loading audio files until they are absolutely necessary and added audio cue to the selected fleet panel
+ Improved load performance of graphic files from the hard drive
+ Added missing sound effects for troops in battle
+ Improved overall space battles performance, thanks to audio improvements
+ Strike craft now spawn further away from the carrier starship
+ Made sure assault starships(specially strikecraft) get the correct heading when you speed up the battle.
+ Improve significantly the initial game's startup time
+ Parametrize the Creative trait to set the number of techs available per level
+ Reduced minimum material efficiency to 20% to make mining more important
+ Pollution installations/techs affect morale instead for factions with the plantoids trait
+ Lowered the megafauna and native population peculiarity bonus to 6 food
+ Improved DataNet UI feedback on failed operative missions
+ Fixed a rare hero bug in which an operative is able to sabotage fleets of ships
+ Added an option to flip the mouse zoom scrollwheel direction
+ Fixed a bug in which support module space specialization picks were not working correctly