Earth of Oryn v0.127a

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Download game Earth of Oryn v0.127a latest version
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  • 0.127a
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Earth of Oryn is a rather unusual indie strategy with elements of city building. The plot of which unfolds in an atmospheric medieval world. Where you have to build a kingdom from scratch in accordance with your own vision and manage the needs of the people, and also do not forget about desires. Game review. Build your kingdom as you see fit. Will you become the one who inspires your people with kindness and generosity. Or do you prefer a firm hand and strict command. The choice is yours! In addition, it is certainly worth noting the beautiful artistic design in the style of Low Poly. Collecting resources, managing the economy, trading and studying technologies.

Features of the game

  • Building great cities.
  • The ability to discover new creatures, biomes.
  • Using ready-made building models.

NOTEUploaded version: 13 March 2025 [v0.127a]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.


System Requirements

Minimum:
Requires a 64-bit processor and operating system
Memory: 8 GB RAM
Storage: 2 GB available space

Recommended:
Requires a 64-bit processor and operating system
Memory: 16 GB RAM
Storage: 2 GB available space


How to Install the Game

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «Earth.of.Oryn.exe», Play!
  4. The language changes in the menu.

Download Earth of Oryn v0.127a

SIZE: 1.31 GB | Downloads:
Download Earth of Oryn v0.127a.torrent
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Gameplay Trailer

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Comments 1

SkidCodexCoOffline18 February 2025 10:42
Fixed a lot of behaviours concerning workers deliveries mechanics.
Reworked a lot of GUI components and GUI effects.
Reworked the tutorial and adding new steps.
Added shortcuts.
Reworked the build tool.
Reworked the dragging tool to build roads and walls and adding VFX and sound.
Fixed cursor selection tool.
Reworked map navigation behaviour.
Fixed building inventories.
Fixed resource collection mechanics.
Added different OST while playing with different civilizations.
Reworked weather VFX.
Improved performance on a lot of tools and the game in general.
Started adding settings for keys binding.
Fixed some bugs with the bug reporting tool.
Added archers and their specific mechanics.
Reworked whole combat system.
Added outline on selectable objects.
Added tool to clean vegetation and destroy other buildings.
Added a new "Repairer" job for workers.
Added some cooldown on citizen task decisions so they don't get stuck in a loop.
New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.
Fixed people dying for no reason.
Faster combat AI.
Added a mini grid to the existing grid placing system.
Reworked the whole technology mechanics and added new ones.
Reworked animal behaviour (still early stage).
Added new informations to tooltips.
Reworked some buggy layouts.
Resolved some pathfinding issues.
If a job is taking place in building, worker will now go inside in order to work.
New culte building, technologies and priest job.
Fine tuned ground slope textures for better terrain readability.
Units can now have an aura affecting other citizen.
New landscaping tool.
New dashboard with a lot of different displayed data (lists, charts,...)
New manufacture building allowing item transformation.
Started working on power building (windmills).
Reworked zoning tool.
Reworked farming mechanics.
Added environment sounds.
Fixed miscellaneous other bugs.