Skin Deep v2025.06.18.1556

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Download game Skin Deep v2025.06.18.1556 latest version
  • 2025.06.18.1556 Build 18919057
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The situation that is played out in Skin Deep certainly does not seem pleasant. Receiving the role of an insurance agent, the user is sent to a spaceship to carry out a series of operations. But plans change when a squad of space pirates bursts on board. Each of them is armed to the teeth, and if you find yourself alone with them, it will not seem like a little. And now, the gamer should do everything necessary to save his own life, while trying to eliminate the threat on his way. Fortunately, the developers of Skin Deep did not leave the main character without a weapon. A pistol with a silencer will have to be used most often, but in the future the arsenal will be replenished with several more positions.

NOTE. Uploaded version: 25 June 2025 [v2025.06.18.1556 Build 18919057]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below. Incl: 3651680 = Skin Deep Soundtrack

But in reality, you will not have to shoot at enemies as often as it seems. Sometimes, it is enough to just use the mechanisms built into the ship wisely. For example, you can throw the same pistol at the button that activates the gateway to throw the enemy there. Or, you can do the same by shooting at the lever, having previously hidden behind cover. It is important to consider that some locations are initially closed, and in order to get into an initially inaccessible area, it is important to find tools and weapons designed for hacking. For example, a wrench will knock down a lock with one blow, and a shotgun’s buckshot will smash glass into pieces, throwing pirates into outer space. One way or another, you should not act in a template, because any situation can be solved in several ways at once.


System Requirements

Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i3-7100 or AMD Ryzen 3 2300X
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTS 450, 1GB or AMD Radeon HD 8570, 2GB or Intel UHD Graphics 620
DirectX: Version 11
Storage: 8 GB available space

Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10 or Windows 11
Processor: Intel Core i3-7100 or AMD Ryzen 3 2300X
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 560 Ti, 2GB or AMD Radeon RX 460, 4GB or Intel Arc A310 LP, 4GB
DirectX: Version 11
Storage: 8 GB available space


How to Install the Game

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «skin-deep.exe», Play!
  4. The language changes in the menu.

Download Skin Deep v2025.06.18.1556

SIZE: 1.95 GB | Downloads: |
Steam Rating: Very positive

Game Update history

  • Skin Deep v2025.05.05.2010 → v2025.06.18.1556 Build 18919057 [ 25.06.2025 ]
  • Skin Deep → v2025.05.05.2010 Build 18354168 [ 07.05.2025 ]

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Comments 2

OfflineSkidCodexCo| SkidrowCODEX Team| 7 May 2025 07:50 (6 124 comments)
Crash: Wiregrenade
The wiregrenade weapon had a bug in its save-load system.
The wiregrenade had a typo in its save-load logic, that was accidentally saving-loading an incorrect piece of information. This is now fixed!
Render issue when alt+tabbing while using a fullscreen GUI
There was a bug where the render system would behave strangely when alt+tabbing out of the game while using a fullscreen GUI (such as the email screen or level selector).
This was due to some logic that made the game render the 3D environment and 3D elements in the GUI at the same time, which made the graphics renderer unhappy. This is now fixed!
Softlock: Using memorypalace in outer space
There was a bug where opening the memorypalace in outer space put the player into a strange state.
This happened because we have some logic where we close the memorypalace when the player jumps (goes airborne). However, when the player was floating around in outer space, the player was being considered always airborne. This is now fixed!
Quiet/muted audio after loading a savegame
This was a bug where loading the game sometime resulted in the game audio becoming very quiet/muted.
The game does "audio ducking", where in order to make dialogue more audible, we temporarily lower the volume of ambient/environmental sounds. The save-load system wasn't fully cooperating with this. This is now fixed!
Crash: Brazilian Portuguese
We had a crash in certain levels when the language was set to Brazilian Portuguese.
Passwords in the game are randomized. In text notes, special characters are used to represent them. For example, in a text note: "Hello, the password is %s%s%s%s", the '%s' characters are replaced with the password letters you see in the game. The bug here is that one extra '%s' was accidentally added, resulting in a crash. This is now fixed!
Missing credits
We added some missing credits in the opening credits sequence.
Fix render issues with AMD RX 480 and AMD HD 7800
Some people were experiencing render issues with specific video cards. This is now fixed!
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OfflineSkidCodexCo| SkidrowCODEX Team| Wednesday at 08:28 (6 124 comments)
Quality of Life additions

Bugfixes
Gameplay
Fixed bug when throwing an item downward in space. We had a bug where throwing an item downward when in outer space would result in a wonky throw trajectory. This was due to the item getting snagged in the player's collision box.
Skullsaver interest bug. When the skullsaver yells out, nearby enemies will now correctly hear and react to it.
No bashing while in mech. You can no longer do a melee-bash with a carried object while piloting a mech.
No item inspecting while in mech. You can no longer inspect a carried object while in the mech. Nina does not have 3 hands...
Controls legend is now hidden while in mech. The player cannot interact with carried objects while in the mech, so we now hide the controls legend for carried objects.
Fixed bug with entering a hiding spot while lying down. If you lied down and entered a hiding spot, the camera would go bananas.
Fixed memorypalace usage while in front of GUI screen. The GUI screen has logic to allow the player to move an arrow cursor on the screen, and this was conflicting with the memorypalace.
Hull mine blast radius increased. The blast radius of the hull mine was relatively small, resulting in situations where it seemingly wasn't affecting things near its blast.
Fixed hackgrenade interaction with vents. We had an unintended reaction with vent doors being directly opened with hackgrenades.
Fixed postgame spectate camera. When a mission ends, the player becomes a spectator camera. There was a bug where if the mission ended while the player was inside a vent or hiding spot, the camera wouldn't work correctly.
Fixed bug where skullsaver was sometimes interrupting itself. Some skullsaver VO barks are long, and the skullsaver was sometimes interrupting its own bark before it was finished.
Fixed tablets getting erased. We had a bug where the text on tablets was sometimes getting erased when it was sent to the lost and found.
Notification for tablets lost in space. The event log was missing a notification when a tablet was lost in space.
Fixed tablet missing spark hazard label. The crew tablet was missing the art for the spark hazard label.
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