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Radio General - CODEX + Update v3.0

Radio General - CODEX + Update v3.0
  • 3.0
Radio General — is a mixture of strategy and a military simulator, a game in which you play the role of a general that controls his troops while sitting in a tent far from the real front line. The events of the game take place during the Second World War in Europe. Well, you play the role of the ordinary staff general of the Canadian army. You will not see what is happening on the battlefield, you will not see your soldiers, and you will only control the whole process, seeing a normal map in front of you. in such an unusual way, you will have to lead the resistance of the Nazi army, carry out a dozen of the most difficult special operations, and much more.

The entire process is controlled through a regular card lying on the general’s table. Everything. what you can navigate by controlling the army and troops are reports and reports of field commanders. Focusing on them, you will have to make decisions, record data, determine the location of soldiers and give them orders, and not only. Look at the map, study the terrain and landscape, decide exactly how the troops of your soldiers will advance along the front, request reports from your subordinates and do everything possible in order to accurately recreate the real picture of what is happening. Otherwise, you will not be able to give an effective order, to predict the consequences of the actions of your soldiers, and to fulfill the order of the higher leadership.

You also have to deal with Radio General and a bunch of additional things. For example, you will need to ensure that the soldiers do not starve, do not get tired, do not give up. Do not let the soldiers rest, and in battle they will simply be ineffective. Assign a commander too zealous and he will not back down when necessary. And there are many such options. Give orders, sitting inside the field tent as a general, request reports from the front line, send soldiers to the slaughter or conduct successful special operations in Normandy, and most importantly, try to win.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7 or higher
Processor: 64 bit, 3.2 Ghz i3 Processor or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 660 (2048 MB) or Radeon R9 285 (2048 MB) — Integrated GPUs may work but are not supported.
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 2 GB available space
Sound Card: DirectX compatible

Requires a 64-bit processor and operating system

How to Install the Game
  1. Download the Full game Radio.General.v2.0-CODEX through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download and install Update v3.0, in game folder.
  5. Copy all files of the folder «CODEX» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Radio.General.Update.v3.0-CODEX [ 937.2 MB ]
Download update only: Radio.General.Update.v1.06-CODEX [ 23.0 MB ]
Download update only: Radio.General.Update.v1.03-CODEX [ 18.2 MB]
Download update only: Radio.General.Update.v1.01-CODEX [ 31.4 MB ]

Gameplay Trailer

The game is updated 6-06-2020, 06:27, to the latest version 3.0.

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Comments 3

SkidCodexCo Offline 11 April 2020 10:37
Update v1.01:

Major features:
Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content.
Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war.
Note: Both options above only available for singleplayer (for now).
Removed the 'look at me' red circle animation of message prompts after it happens twice
Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them)
Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!)
Bug fixes:
Resized main menu and options menu to better support super widescreen (3440x1440)
Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu
Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up
Removed font warnings from player.log file
Changed saved replay filenames to use given names instead of mission name
MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines
SkidCodexCo Offline 13 April 2020 08:40
Update v1.03:
Map Editor:
Added more tool-tips
Fixed rare bug where certain fonts would disappear
Removed large-town object for now - its shape was causing issues (will be reintroduced soon)
Fixed custom-shaped terrain sometimes having wonky colliders
Changed roads to be polygon shaped - the previous single-pathing was causing issues with colliders.
Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines
Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page)
Made figurine muzzle-flashes be disabled with 'show battle animations' option
Fixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit
Further reduced artillery blast radius veterancy perks
Made tanks a bit more resistant to artillery barrages
SkidCodexCo Offline 17 April 2020 11:12
Update v1.06:
- Added 'move directly to' command - this makes the unit move in as straight a line as possible (will still path around rivers). Want to walk DIRECTLY over that hill and through that forest? You got it!
Note: 'move directly to' not available for voice commands
Map Editor
- Added 'back to map editor' button that appears when testing a map editor map (clicking it returns you to the map editor and loads the map you were just testing)
- Added INFANTRY BATTALIONS to map editor
- Added NAVAL ARTILLERY unit to map editor
- Added MINEFIELD to map editor
- Added SWAMPS to map editor
- Added BEACHES to map editor
- Added IMPASSABLE areas to map editor
- Units can now be initially 'lost'
- Units can now be initially 'out of communication'
- Added several BRIDGE rotations
- Can now ZOOM the map with scroll-wheel
- When editing terrain shapes, pink vertices appear on top-most layer
- Fixed weird audio bug when switching between map editor and main scene
- Added a billion tooltips
- Fixed localization of editor
- Delete button no longer appears for maps downloaded via steam workshop subscription (you have to unsubscribe via the website)
- Fixed bug where going back and forth between map editor and main menu had unique unit names break
- Added note about speech models on create new campaign screen (not sure why I removed it way back...)
- Added note about speech models in tutorials and first mission
- Increased font size of stats panel
- Added tooltip about speech models
- Improved localization of a few tooltips
- Fixed speech model setting not saving properly between plays
- Fixed microphone setting not saving properly between plays
- Juno Beach: made Germans retreat less into ocean (Wrong way! Unless you want to surrender...)
- Dieppe revisited: made Germans retreat less into ocean, increased map height to give more room in water
- Fixed artillery mis-reporting actual number of barrages remaining
- Fixed Dieppe Revisited overview not appearing for French localization