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Dawn of Man - PLAZA + Update v1.6.1 (Armor)

Dawn of Man - PLAZA + Update v1.6.1 (Armor)
  • PLAZA
  • Armor update v1.6.1
  • FREE DOWNLOAD
  • TORRENT
Dawn of Man — we offer you a unique opportunity to trace all the stages of human development, starting from Ancient times. Moreover, you will not only observe this, but will also take a direct part here, protecting and developing your own settlement. However, it will be extremely difficult to do this, since there are many serious threats in the world. Players will begin their initial stage with a small tribe that will hunt mammoths and ancient tigers, engage in fishing, and most importantly — defend themselves from other nations. Therefore, it will be extremely difficult, if not impossible, to survive in such harsh conditions.

At the next stages, humanity will become more developed, and they will have industry and other areas of activity. Here you will have to deal more with the economic part, so that your civilization flourishes and improves. But wars will not be over, as they will accompany you throughout the game. The project implements mechanics based on realism. For example, in the initial stages of society, the only way to get meat is to hunt wild animals. In addition to provisions, the defeated representatives of the fauna will bring skins (clothes, blankets, interior elements) and bones (rooting, weapons, tools). In addition, you will need to study the surroundings to find fruit, fallen trees, stone, etc.

The implementation of the seasons also makes adjustments to the gameplay. In spring, the time comes for fish migration; summer is suitable for tracking prey; closer to autumn, it is necessary to collect fruits. The most difficult period is in the winter, because your protégé needs warm clothing, sheltered houses and undamped bonfires. Most importantly, do not forget to discover new technologies.

NOTES. Due to the amount of changes and new content, we decided to make a new standalone.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bit)
Processor: 2 GHz Dual Core
Memory: 4 GB RAM
Graphics: 1 GB VRAM (Shader Model 3)
DirectX: Version 11
Storage: 2 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: 2 GB AMD or NVIDIA Card
DirectX: Version 11
Storage: 2 GB available space

How to Install the Game
  1. Download the Full game Dawn.of.Man.Armor-PLAZA through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.6.1, in game folder.
  5. Copy all files of the folder «PLAZA» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Dawn.of.Man.Armor.Update.v1.6.1-PLAZA [ 11.8 MB ]
Download update only: Dawn.of.Man.Farming.Update.v1.5.1-PLAZA [ 36.3 MB ]
Download update only: Dawn.of.Man.Solstice.Update.v1.4.1-PLAZA [ 47.4 MB ]
Download update only: Dawn.of.Man.Fauna.Update.v1.3.2-PLAZA [ 13.8 MB ]

Gameplay Trailer

The game is updated 3-08-2020, 12:28, to the latest version Armor update v1.6.1.

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Comments 4

SkidCodexCo Online 28 October 2019 13:10
Update v1.3.2:

AI changes
- For any task to be assigned to a human, they have to have at least 50% hydration (this could be 25% before in some cases).
- Most non-food related tasks, can now only be assigned to a human when they have at least 50% nutrition.
- If someone is crafting a non-food item, and their nutrition or hydration go too low, they will abort.
- There are a few more situations where people will abort what they are doing if they are low on hydration or nutrition.
- When cutting down trees using a Sledge/Cart the resulting logs will always be placed in the transport and not the person's inventory.
- Collect tannin and flax tasks now have the same priority as all other non-food related collection tasks (before their priority was the same as of food tasks, which was higher).
 
Misc
- Fixed typo in the "Resource has decayed" French text
- Fixed a couple of rare crashes
- Fixed bug which would allow the player to place the second variant of the tent in an isolated location, causing different issues
- When the game fails to open the profile or settings files, it now gives a more helpful error
SkidCodexCo Online 9 December 2019 15:35
New Techs

Funerary Rituals
Unlocks the Burial Mound structure.

Staddle Stones
Unlocks the Staddle Granary structure.

Hunting

Rebalanced danger levels and the amount of hunters that go to attack each type of animal.
Fixed issue with hunt work area tasks always sending 1-3 hunters.

Population

Relaxing population limits a bit more, it should now be possible to reach 300 people.

AI Improvements

People are now more efficient when gathering resources from hunts.
People will now take food from transports if extremely hungry.
If extremely hungry, people will eat raw food instead of cooking it.

UI Improvements

Added workload to general panel.
Environment temperature bar has been replaced by an more compact icon with a tooltip.
Traders now indicate the gender of the animals they are offering.
Fixed issue in savegame name input, where all text wasn't always selected.
Savegames and town names can now include the dash character.

New settings

Added option to disable edge scrolling.
Added option to toggle fullscreen.
Added option to change UI sound volume.
Settings that can be set on or off now use a toggle UI.

Misc

Up to two people can now use the Menhir at once.
Up to four people can now use the Stone Circle at once.
Collect and harvest wild plants work area now properly obeys resource limits on a per plant type basis.
Flax re-added to collect and harvest wild plants work area.
Mining work areas now show resource limits for all 3 types of ores.
Fixed issue with mining work areas sometimes reporting that they were exhausted when it wasn't true.
Fixed graphical issues with materials of new work areas and entities during primal vision mode.
Removed stats window from main menu, as we didn't manage to get this to work properly.
Various fixed for the UI of workshop scenarios.
VSync settings now work properly in windowed mode.
Fixed issue where trader animals could breed with yours.
Traders will only bring straw from the neolithic onward.
Fixed issue with panel widths when the help button was present on top.
You can now keep on earning knowledge after unlocking all techs.
SkidCodexCo Online 8 January 2020 15:26
Update v1.4.1:
Main
Updated to Unity 2017.4.35, this should fix issues with Citrix receiver and hopefully some other rare startup issues.
 
Misc
People are now allowed to plant crops when hungry if the overall level of food is very low.
Fixed issue with people cutting down trees from a distance if their sledge was recycled while walking to it.
Fixed issue with wrong text size in loading screen if changing resolution after coming back to the main menu.
Fixed issue people dropping resources in structures at wrong distance sometimes.
Fixed graphical glitch in mines when switching from Primal Vision mode in hardcore difficulty while transitioning seasons.
Fixed issue with sometimes people having tool props while carrying sledges.
Fixed a couple of typos in the English help text.
Fixed typo in the German translation of underground mining tech name.
Stability fixes.
SkidCodexCo Online 6 April 2020 07:59
Update v1.5

Modding updates

- It is now possible to precisely alter the distribution of trees, deposits, details and objects in custom Environments.
- New Workshop Uploader integrated in the game, that makes the process of uploading scenarios and translations a lot simpler.
- ConditionEntityNearMarker action in scenarios now works with any type of entity.
- Fixed issue causing traders not to bring techs costing over 20 knowledge points if changed tech cost multiplier.
- Added new CurrentGameMode, CurrentStartMode and CurrentEnvironment values for ConditionValueEquals

Other features

Farming
- New Plowing technology.
- Plant and harvest tasks are now generated in rows, with the closest plants to town going first.

Audio
- UI SFX volume reduced slightly.
- Added panic sounds for humans.

Gameplay changes
- Only adult domestic animals can now be used to pull Carts or Plows.
- Only adult Goats or Cattle now produce Milk.
- Milk production time reduced from 0.2 years to 0.18 years.

IA
- Better usage of transports overall.

Misc
- Improved the way transports and animals follow humans, this also reduces clipping against structures.
- New larger and more visible mouse pointer.
- Improved Leather and Tanning icons.
- Raiders now ignore megaliths and mines.
- Performance optimizations in combat code, which should make mods with a ton of raiders run more smoothly.
- Removed most artifacts in tinted models.
- Fixed issue with river sound not updating it's volume properly when game paused.
- Load is now centered when just one object is being carried on sledge or cart.
- Added some more syllables for random names.
- Fixed typo in burials text.
- Fixed selection box on bridges under construction.