Sprocket v0.2.23.2

Download game Sprocket v0.2.23.2 latest version
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  • 0.2.23.2
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Sprocket — create tanks with the help of a specialized and intuitive designer, which allows you to use realistic armor mechanics, which makes tank battles so unique. Learn about the problems of tank construction in the First World War, in the interwar period, as well as in the early, middle and late stages of World War II. Easy to use and flexible enough to give you endless starting points to create a design. Drag the border or edge to move them. Larger compartments create more interior space, but have a larger surface for armor. Well-curved shapes can fully reflect incoming shells, leaving only a scratch and a few ringing ears. Set the thickness of each armor, which allows you to block the shots of enemies. Although the weight and space occupied add up.

NOTE. Uploaded version: 19 November 2024 [v0.2.23.2]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction.

Build a weapon that can pierce enemy armor. You will need enough space and strength to get it back. Make sure you have enough space for ammunition. People are light, but big and quite important, squeeze them and assign them one or more roles. Tight and overloaded crew does not cope well. Add functional and decorative details to the exterior of your car. They can determine where the internal components are, for example. The engine is located where you place your exhaust pipes and vents and then hits it if a projectile pierces your armor in that area. Place the fuel port in front of the driver, and the fuel tank can absorb the projectile, saving its life if it does not catch fire. Focus your caterpillars and suspension on crossing trenches, climbing, fast moving or just a cool look. Design everything from marine engines to lawn mower engines in a simple power plant designer. Set fuel supply and tank location. Even get them out of the car if you don’t mind being shot from time to time.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10, 8, 7 (64 bit)
Processor: Dual core 3Ghz+
Memory: 4 GB RAM
Graphics: 2GB dedicated VRAM, Shader Model 5.0
DirectX: Version 11
Storage: 3 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10, 8, 7 (64 bit)
Processor: Quad core 3Ghz+
Memory: 8 GB RAM
Graphics: 4GB dedicated VRAM (GeForce GTX 970, Radeon R9 290X)
DirectX: Version 11
Storage: 4 GB available space

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Gameplay Trailer

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Comments 2

SkidCodexCo 9 July 2022 04:37

V0.11912 - Multiple cannons (Experimental)

Multi-cannons

  • Allowed placement of multiple mantlets.
  • Raised crew member limit from 5 to 16. Uncapped the number of gunners and loaders.
  • Ammo racks are now created manually and assigned to compartments and shell sizes. Instead of having a rack created for each compartment.
  • Duplicated mantlets will use the same blueprint, meaning any changes made to one will affect all cannons using that blueprint. Mantlets can be linked and unlinked manually.
  • Cannons can be marked as the primary cannon. The camera will track the compartment of the primary cannon.
  • Cannons can now be assigned to groups. In-battle, firing will fire all cannons assigned to the currently selected fire group. Switching fire groups will switch the scope view to a cannon assigned to the new fire group, prioritizing primary cannons.
  • Cannons can have a fire delay set. Multiple cannons assigned to one gunner will fire each cannon after its delay time has passed since the initial fire. This allows you to keep firing while the other cannons are reloading.
  • Turrets and cannons can now have their range of movement restricted. This allows you to stop cannons aiming in directions which might result in them hitting your own vehicle.

Fixes

  • Fixed issues with "Destroy Parts" option in compartment design. Doing this on the hull would partially deregister the turret, causing it to detect itself as a surface next time it's picked up, constantly moving towards the camera.
  • Fixed not being able to re-place a part you've just placed without hovering off and back over the part first.
  • Fixed a cause of designer to gameplay transition failing with "Assembly failed" error.

Changed

  • Blueprint selection now starts on the same page as when it was last open.
  • Updated major engine version to receive the latest fixes and improvements.
  • Removed the cloth on the Sherman mantlet model. This needed a different tech which was a constant source of problems, so it's easier to remove it for now.
  • Part placement mirroring now disabled when snapped to centre.
  • Made designer navigation buttons smaller.
  • Changed scope markings from chevrons to a cross.
  • Allowed mantlets and sights to be rotated.
  • Removed the external mount from all levels. Since cannons are now spawned when placing
  • Added a smoother transition between loading screens. Also added a transition for returning to the designer when beyond a certain distance from the platform.
SkidCodexCo 17 July 2022 05:18

V0.11913 - Multi-cannon Fixes

  • Fixes for the experimental branch. Seemingly half of which are for the Sherman mantlet.
  • Fixes
    Blueprint load panel now closes when exiting the designer again.
  • Fixed small rocks on "No Tank's Land" scenario flickering to a lighter colour.
  • Stopped tracks being modified when changing era in the sandbox.
  • Fixed setting the number of ammo racks to zero causing the compartment selection UI to disappear for future racks until the vehicle was reloaded.
  • Fixed different grass density at the end of the "Fields" scenario.
  • Fixed gun laying drive constraints UI not updating on blueprint load, showing incorrect constraints.
  • Stopped the hit point indicator hitting the back of the Sherman mantlet at high scales.
  • Stopped part of Sherman mantlet being visible in scope view when depressed.
  • Barrel position now correct on Sherman mantlet at lower scales.
  • Added missing turret ring hitbox.
  • Fixed detaching an unmirrored mantlet with mirror enabled creating a cannon for the new mantlet but not mounting it. Cancelling placement would then leave the new cannon unmounted.
  • Stopped the part distance limit destroying parts which have been cancelled, but haven't been destroyed for undo/redo capability.
  • Upside-down mantlets were having odd behaviour with vehicles spawned not facing forwards. Locked all mantlets to rotate around the vertical axis. Q/E (default) only now, rotation placement tool disabled.
  • Stopped scope rotation starting upright when entering scope on non-upright scopes.

Changed

  • Updated Sherman mantlet icon (removed the tarp).