Alien Horizon v25.07.04

+ -
+1930
Download game Alien Horizon v25.07.04 latest version
  • TENOKE
  • 25.07.04
  • FREE DOWNLOAD
  • TORRENT
  • NEW GAME!

Alien Horizon — is a science fiction designer of cities where you survive on an inhospitable alien planet. Faced with the inevitable destruction of the Earth, humanity has pooled its resources and sent sleeping ships to the nearest potentially viable planet. But this planet turned out to be much less suitable for life than expected. The game provides comprehensive resource management, lack of contact with the Earth, the study of a large randomly generated map, research, public transport management, the system of laws in the future it will be significantly expanded.

NOTE. Uploaded version: 04 July 2025 [v25.07.04]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.


System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 8.1
Processor: Intel Core i5-6600 or AMD FX-8350
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 760, 2 GB or AMD Radeon HD 7870, 2 GB
Storage: 5 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5-8400 or AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 970, 4 GB or AMD Radeon R9 Fury, 4 GB
Storage: 5 GB available space

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Alien Horizon v25.07.04

SIZE: 535 MB | Downloads: |
Steam Rating: Very positive

Game Update history

  • Alien Horizon v25.04.04 → v25.07.04 [ 04.07.2025 ]
  • Alien Horizon → v25.04.04 [ 05.04.2025 ]

Gameplay Trailer

Add comment

The author will be very pleased to hear feedback about your news.

reload, if the code cannot be seen

Comments 2

OfflineSkidCodexCo| SkidrowCODEX Team| 29 September 2024 14:00 (6 225 comments)
Features
• Technology deck system has been removed. All technologies that have been revealed (had their prerequisites achieved) are available for research, not just 3 random ones. 
Content
New structures:
• Biology College
• Chemistry College
• Engineering College
• Geology College
• Physics College
• Social Science College
• Silo
New technologies:
• Biology education
• Chemistry education
• Engineering education
• Geology education
• Physics education
• Social science education
UX
• Added a detailed breakdown of factors influencing colonists' morale, health and productivity in tooltips of their respecting indicators in the status bar.
• Added a breakdown of working age colonists' professions in colony population tooltip in the status bar.
• Added a breakdown of all jobs in the colony by expertise in available jobs tooltip in the status bar.
• Free apartments tooltip shows how many apartments are overcrowded.
• Overcrowded apartments are marked red in housing selection window.
• Reactors can be set to autosuspend when a certain percentage of energy storage has been filled and unsuspend when it falls back down.
• Units' shifts are constrained by their parent building's setting in the UI. That is, if a central building's shift is disabled, its unit's corresponding shift is also disabled and can't be turned on.
• Structures of the same type built in the colony are now highlighted when selecting a structure to build.
• Which stats have been selected in the stats screen is now saved.
• A pin is shown if less than 20% of a resource is left in cargo ships to remind the player to start producing it.
• Selecting a specific resource in resource storage turns off auto-waste if it was enabled.
• Logistics offices that lack vehicles show a notification.
• Stores show a notification if they're out of a good to distribute.
• Jury-rigging is no longer considered waste processing and thus notifications will appear when it's out of input resources.
• Tooltip for button enabling schools in labs now explains that the penalty only applies if there are any students.
• Surveyors show that they don't work at night when selected at night.
• It's not possible to select anything on the map during the first few tutorial windows. This is to protect new players from accidentally starting more tutorials, confusing them too much.
• Added a tutorial for schools when the first child reaches school age.
• Overcrowding of residences is explained in tutorial.
• Storage buildings' descriptions have been improved to show which ones can only store one type of resource.
--------------------
Make a Small Donation ❤️
OfflineSkidCodexCo| SkidrowCODEX Team| Yesterday at 20:59 (6 225 comments)
Features
• Added difficulty options when starting the game. Effect on game balance hasn't been thoroughly tested, so experiment with them at your own risk. 
Content
New structures:
• Large construction office
• Large conveyored stockpile
• Large stockpile
• Massive pressure vessel
• Park
• Restaurant
New technologies:
• Ecosystem maintenance
• Large crew organisation
UX
• Improved the notification pin informing about lack of schools - it shows when capacity is about to run out and not only for basic schools, but higher education too.
• Resource production tooltip in mines shows estimated time to deposit depletion.
• Services, stores and clinics show a local notification when they're getting overloaded by demand.
• Palm oil is no longer counted towards food reserves in status bar if its consumption is not allowed by law.
Technical
• Adjusted contrast and saturation during night scenes to make them look more night-like.
Balance
• Ores can be stored in silos.
Fixes
• Crash when the game attempts to autosave if there's an empty folder named autosave in the save directory.
• Random crash related to model rendering. Hotfix. Exact cause was not found.
• Colonists could enter buildings through unfinished units, then complain about lack of life support.
• If a central structure with units was demolished before the units, the units were deleted with it, losing all their resources. The central structure now waits before it's deleted.
• Tools that switched overlays (like survey or landscaping) didn't switch back to their overlay if another overlay was activated and deactivated during their use.
• Some saved enabled overlays that were re-enabled when the game was loaded didn't properly activate their own toggles.
• Exploration could've been queued beyond the edge of the map.
--------------------
Make a Small Donation ❤️