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Light of the Locked World v0.5.3

Light of the Locked World v0.5.3
  • 0.5.3
Light of the Locked World — is a grand fantasy RPG with local multiplayer inspired by old-school MMOs like RuneScape and Ultima Online. The game has all your favorite RPG elements, such as a pumping system, a sophisticated equipment system, a faction reputation system, complex quests, an elaborate ENT, spells and much more — you will not be disappointed. The Locked World is uncivilized, chaotic, and destroyed by the recent war. A world in which everyone is able to control magic. A world teeming with demons and roaming criminals.

You are thrown in the middle of it all, with no way to escape. Start a new life, become powerful and resist the insidious evil that pervades everything here. Invite another player to play with or against you. You have the freedom to compete for rare items or collaborate to complete complex tasks, fight for control over key locations, steal, trade, and duel.

System Requirements

Processor: 1.2 GHz or better
Graphics: 256 MB
Storage: 8 MB available space

How to Install the Game
  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Gameplay Trailer

The game is updated 8-12-2020, 10:28, to the latest version 0.5.3.

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Comments 2

SkidCodexCo Offline 20 December 2019 14:36
Demo update! Version 0.2.0: New combat and trading
+ AI, UI, audio, and engine improvements

This update adds abilities and trading system: Now it's possible to buy and sell items.

New combat

Learn new abilities and unleash them upon your enemies!
For the combat testing purposes, iron swords and ability instructions can be found in the spawn point, so grab them, get right to the new combat, and tell me what you think!


No longer rely on enemy drops to equip and heal!
Head to Locul emporium and see what the merchants there have to offer.

Other changes
  • Powers UI: A page to check learned abilities and cast learned spells.
  • First non-combat spell: Resurrection Gate. It teleports to resurrection point.
  • Value 2.0: Rebalanced item prices and gold rewards.
  • Critical hits 2.0: Critical hits now always deal more damage than normal hits.
  • Improved and expanded enemy AI.
  • Improved HUD and health bars.
  • Improved collision checks: Fixed many problems with interacting through solid objects.
  • Improved engine overall: Many new systems and scripts that will help me further develop the game.
  • Added new sound effects.
What's next
  • Trading part 2: Bartering, player to player trading.
  • Crafting.
  • Key remapping.
  • Map.
  • Achievements and trackers.
  • Save system.
SkidCodexCo Offline 16 March 2020 05:33
Demo update! Version 0.3.0: Crafting, save system, item storage

The demo is still not representative of the final version and severely lacks content, but it will take a few more months to fix that, and I don't want to have large gaps between demo updates.

The big changes in this update are:

Use the new Alchemist and Materialist roles to craft items.

Use the new Gatherer role to mine rocks for ore, that is used in crafting.

Save system:
Progress is now saved! Press the "Save" button on the pause menu.

Item storage:
Find a talkstone chest in Locul and use it to deposit items.

Logs UI:
Achievements + map + notes + quest log 2.0 + statistics + reputation page shortcut.
This UI will be very important in the future.

This demo also is the start of the LOTLW beta testing program!

I am going to start adding content soon and most of it won't be available in the demo.
I don't want players to get bored of the game before it is completed.
However, I still need help from the players, so I will make the full version available to the beta testers.

As a reward, beta testers will get a copy of the finished game.

At the moment the full version is no different from the demo, but this should change soon.

- Build the entire game world out of placeholder assets.
- Do an animation rework.
- Implement all planned weapon types: Two-handed melee weapons, bows, and staves.
- Add character avatar appearance customization.