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RimWorld Royalty - PLAZA + Update v1.1.2647

RimWorld Royalty - PLAZA + Update v1.1.2647
  • PLAZA
  • 1.1.2647 (Royalty DLC)
  • FREE DOWNLOAD
  • TORRENT
The simulator of the non-curious alien colony RimWorld has been developed since 2013, and reached the release version in 2018. All this time the game had no paid content additions — Royalty DLC was the first of its kind. The main theme of the supplement is a mixture of hyper-advanced technologies with the ancient traditions of kings and queens. The Empire arrived in the colony. Residents can receive titles — skills depend on them. For example, a knight and count call elite troops when help is needed. In addition, psychic powers are granted to the upper class — they conquer the mind of enemies, block the feeling of pain, teleport objects and so on. But the more important the person, the higher her requirements. People with titles want luxurious bedrooms, grandiose throne rooms, exquisite musical instruments.

Mech clusters always appear in an initially dormant state. The player can take the time to decide and execute a plan of attack. This puts the player on the offensive, which contrasts with the defense-oriented fights in the base game. Mech cluster elements include:
  • World condition makers that poison the air, darken the sky, or create some other world condition.
  • Shields to block bullets or mortar fire
  • Factories to assemble new mechanoids over time.
  • Beacons to call reinforcements.
  • Turrets, mortars, and surrounding walls.
  • Unstable power units which you can attack to create explosions, or steal.
  • Alarm systems of various types.
  • Mechanoid defenders including the new Pikeman sniper mech.

DLC:
  • RimWorld — Royalty DLC

System Requirements

MINIMUM:
OS: Windows XP
Processor: Core 2 Duo
Memory: 4 GB RAM
Graphics: Intel HD Graphics 3000 with 384 MB of RAM
Storage: 500 MB available space

How to Install the Game
  1. Download the Full game RimWorld.Royalty-PLAZA through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.1.2647, in game folder.
  5. Copy all files of the folder «PLAZA» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: RimWorld.Royalty.Update.v1.1.2647-PLAZA [ 302.6 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2624-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2618-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2609-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2598-PLAZA [ 150.7 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2587-PLAZA [ 150.6 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2570-PLAZA [ 97.3 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2564-PLAZA [ 31.3 MB ]

Gameplay Trailer

The game is updated 28-05-2020, 03:39, to the latest version 1.1.2647 (Royalty DLC).

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Comments 4

SkidCodexCo Offline 5 March 2020 09:45
Update v1.1.2564: 
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion). 
SkidCodexCo Offline 30 March 2020 06:16
Update v1.1.2587:
Improvements
Add ship landing beacon, which can be used to create landing pad for shuttles. Shuttles will land there if possible for dropoff and pickup of characters during quests.
Historical quests can now be deleted.
We now calculate the best UI scale when the game is first started.
Reworked royal title inheritance rules so they will avoid designating unknown pawns as heirs.
Add creepy sound to psychic droner and make it a bit quieter.
Optimized research tab.
We no longer show mood thought bubbles for unimportant pawn (e.g. spamming them on raiders during battles).
FireFoam graphic improved.
Hostility mode dropdown now displays icon.
Add custom art and name for the light charge blaster used by mech turrets.
"Select monument marker" now only selects the monument instead of moving the camera.
Implemented QuestNode_AddRangeToList.
Improve debug output for future incidents.
Player-created content update.
SkidCodexCo Offline 9 April 2020 13:47
Update v1.1.2598:
Improvements
 
- Expand reward selection config to include options for opting out of goodwill rewards.
- Shuttles now try to find a landing spot near the colony no shuttle landing areas are free, instead of landing in random places.
- Colonists lent to the empire now return in a drop-off shuttle.
- Crashed ship parts now only disallow punching through natural roofs.
- Skip intro wimp quest if the player has a Yeoman or above.
- Royalty intro quests won't trigger on extreme biomes because it made no sense.
- Standardize red text to a more readable color.
- Reduce the chance of selecting decrees that have recently happened.
- Hosting quests now pick lodgers Pawnkinds relevant to their original faction, so royals' court allies will make more sense.
- Rewrite chemical interest thoughs to not mismatch situations where drugs were consumed, but in insufficient quantities.
- Make speech attendees prioritize position in front of the throne, if available.
- Sleeping prisoners show "Not while asleep" for their prison break interval, if asleep.
- Empire is permanent enemy to every faction except player, to solve issues where your royal aid doesn't fight your enemies.
 
Tuning
 
- Buff toughskin gland, armorskin gland, and stoneskin gland.
- Rebalance knee spike, hand talon, elbow blade, venom fangs, and venom talon power and price (mostly increased). Increased the toxicity gain per venom attack (also applies to cobra bite).
- Power claw does more damage, but slows down the user like a field hand/drill arm.
- Endgame quest raids (royal ascent and escape ship) raids now also always have at least 500 threat points so they can't be trivialized.
- Reduce flesh pawn flammability 100% -> 75%. This makes them extinguish easier, fire grows slower, and rain puts them out now.
- Destroying the arrival shuttle now gives a -50 relations penalty.
- Royalty intro quest now starts on day 8 instead of day 3.
- Intro quest timer now does not start until the player has at least 3 colonists.
- Manhunter pack now always consists of at least 2 animals.
- Manhunters will now leave after 1-2 days like the letter says.
carl
carl 3 May 2020 06:48
is it possible to only install the royalty DLC? Already bought the base game