Summa Expeditionis Build 18930035

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Summa Expeditionis is a unique blend of survival, base building and strategy set in the pristine northern Spain of the 1st century BC. As a Roman legionary, you must establish and develop a military outpost in hostile territory while dealing with the fierce Cantabri tribes. The gameplay combines elements of resource management and survival, requiring you to gather supplies, hunt wild animals and craft the necessary tools and weapons. You must transform a basic campsite into a formidable Roman stronghold by managing the work schedule, morale and defensive positions of your soldiers.

The game features a progression system, through which your military achievements can lead to advancement in the Roman hierarchy. Combat plays an important role, as you must conquer local tribes by force, deciding whether to enslave or execute them to maintain control over the Romans. Beyond combat, exploration plays a key role as you venture into uncharted territory, discovering new resources and facing challenges in the harsh frontier environment.

NOTE. Uploaded version: 22 June 2025 [Build 18930035]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

  • Explore — Uncover the secrets of a new terra incognita, the final frontier of the Empire.

  • Survive — Find food, collect resources, hunt local wildlife and settle in a harsh environment.

  • Fabricate — Use all the resources at your disposal to make tools, weapons and all kinds of supplies.

  • Build — From a simple bonfire, turn your camp into a true Roman vanguard fortification, capable of supplying a legion and defending against barbarian attacks.

  • Manage — Organize work shifts between soldiers and slaves, schedule guards and keep an eye on the morale of the troops.

  • Combat — Hunt and neutralize the barbarian Cantabri tribes. Enslave the exploitable, execute the rest, and rule these lands in the name of Rome.

  • Ascend — Your achievements will not go unnoticed. Earn the trust of your superiors and climb the Roman military hierarchy.


System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit (Version 1909)
Processor: Intel Core i3-2130 or AMD FX 4300 |For VR: Intel Core i5-9600k or AMD Ryzen 5 2600X
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1050 Ti or AMD RX 470 | For Ray Tracing: GeForce RTX 2060 or Radeon RX 6700 XT | For VR: NVIDIA GTX 1660 Ti or AMD RX 590
DirectX: Version 12
Network: Broadband Internet connection
Storage: 6 GB available space
Sound Card: DirectX Compatible

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit (Version 1909)
Processor: Intel Core i5 9600K or AMD Ryzen 5 2600X
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1660 Ti or AMD RX 590 | For Ray Tracing: GeForce RTX 3070 or Radeon RX 6800 | For VR: NVIDIA RTX 2070 or AMD RX 6700 XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 6 GB available space
Sound Card: DirectX Compatible


How to Install the Game

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «For.The.King.II.exe», Play!
  4. The language changes in the menu.

Download Summa Expeditionis Build 18930035

SIZE: 712 MB | Downloads: |
Steam Rating: Very positive

Game Update history

  • Summa Expeditionis Build 17426579 → Build 18930035 [ 22.06.2025 ]
  • Summa Expeditionis v0.1.1 → Build 17426579 [ 25.02.2025 ]

Gameplay Trailer

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Comments 2

OfflineSkidCodexCo| SkidrowCODEX Team| 25 February 2025 16:04 (6 030 comments)
The mule can now wait in place when ordered.
The contents of mule storage now synchronize with its movement animations.
Adjusted the mule’s walk/run distance and expanded its follow range to make its movement feel more natural.
Pets no longer run while inside the camp unless they are in danger and need to flee or fight.
Improved animal AI behavior in relation to their owners. They now focus better on defending their owner and will directly react to attackers during a camp attack.
If a camp pet moves too far beyond the influence area (influence area x2), it will teleport back to the camp. This prevents pets from getting stuck in unreachable locations while chasing or fleeing from enemies.
Revised the initial mission line to improve the ambush sequence’s aesthetics and fixed save/load issues at the start of the game. Also, expanded the initial safe zone from aggressive animals to cover the supply cart.
Added a new building, "Mule Stable", under the "Camp" category, where mules will prefer to stay when left free inside the camp.
Added a new "building" under the "Misc" category called "Clear Area", which allows players to mark areas for grass removal using a shovel. (NPCs performing servus castrensis tasks will treat this as a building and will automatically clear the area if they have a shovel available).
Modified the interaction for removing mule attachments; now, you must hold the action for a few seconds. This prevents accidental unloading of all cargo.
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OfflineSkidCodexCo| SkidrowCODEX Team| Yesterday at 21:03 (6 030 comments)

Full Update 0.3 Patch Notes
NEW CONTENT

A training camp has been added, acting as a completely new tutorial.
Continued visual overhaul of various items and buildings.
Two new armors have been added.
Canes have been added to better set the atmosphere around the lakes.
Added a fixed guard post at the entrance of the Tier 1 commander’s tent.
Added a new Tier 1 production building: “Esparto Stripper” for mass esparto production.
Added a new Tier 2 production building: “Rope Maker” for mass rope production.
Redesigned the start game menu, campaign creation, options, and load game interface.
Overhauled the in-game main menu and help system.
All environmental decoration elements have been revamped. Forests are now denser and more proportionate, with new models for rocks, clay, salt, and decorative patches of vegetation.
Optimized performance on systems that were suffering from bottlenecks and FPS drops even with powerful hardware.
CHANGES

NPCs now run during work time if their destination is more than 10 meters away and they’re outside the camp’s main area.
NPCs now chain their tasks more efficiently, prioritizing tools they’re already holding or collecting production when no other tools are needed.
NPCs assigned to Faber duties now also craft items at the carpentry table.
Faber NPCs will now craft any items needed in production lines—for example, if a bonfire has clay vanga canteens in the queue or set to infinite, they will craft them and deliver them to the final step.
Some armors and helmets have been modified to be more historically accurate.
The idle animation has been changed
Faber NPCs will now also produce all required storage items for the camp—for example, if a sack storage is built and only 5 sacks exist, they’ll craft the missing ones if resources are available.
The HUD has been updated based on player feedback: texts, icons, and colors have been improved. Additional HUD components like radar, contubernium management, notifications, and alerts have also been completed.
BUG FIXING

Fixed a bug that rendered some object storage units unusable after placing the first item—for example, sack or stone storage.
A bug that slowed down the game in the starting chunk has been fixed.
Fixed several bugs that caused the AI to freeze, such as when dropping or crafting new items.
Fixed multiple errors related to guard AI and guard post behavior at gates and walkways—they now execute patrol routines more reliably.
Fixed a bug related to item transfers between storages, which sometimes caused NPCs to store items at production output points.
Various general performance improvements have been added.
 

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