Schedule 1 First Major Update: Patch Notes Reveal New Missions, Fixes & Co-Op Mode

+ -
+19
Download game Schedule 1 First Major Update: Patch Notes Reveal New Missions, Fixes & Co-Op Mode latest version

The tactical survival shooter Schedule 1 has rolled out its first major content update, bringing a wave of changes to gameplay, missions, and performance. The patch, dubbed Operation Reboot, introduces long-requested features like 4-player co-op missions, weapon balancing, and fixes for critical bugs reported since the game’s launch. Fans can download latest version here to access the update immediately.

What’s New in the Schedule 1 Update?

The update focuses on expanding replayability and refining core mechanics. Key additions include:

  • Co-Op Survival Mode: Team up with three players in «Blacksite: Extraction», a mission requiring coordination to secure intel and escape enemy waves.

  • Weapon Overhaul: SMGs and sniper rifles now have adjusted recoil and damage curves for better balance.

  • Quality-of-Life Fixes: Added customizable HUD elements, faster loot pickup, and improved enemy AI pathfinding.

Developers also addressed over 30 bugs, including progress-blocking glitches in the campaign’s third act and crashes tied to AMD GPUs.

Community Feedback Drives Changes

The patch notes highlight responsiveness to player critiques. For example:

  • Stealth Buffs: Silenced pistols now deal 15% more damage to unaware enemies.

  • Revamped Progression: Skill tree unlocks are 20% faster for solo players.

  • New Customization: Earn 12 free cosmetic skins via in-game challenges.

This update is just the beginning, teased a studio blog post. We’re prioritizing player-driven content in 2025.

How to Download the Update

Players can download latest version here to install the patch. The 9GB update requires a one-time restart. Note: Crossplay between PC and consoles remains «under evaluation» by developers.

What’s Next for Schedule 1?

Dataminers have already uncovered hints of a PvPvE mode in future updates, along with a seasonal battle pass system. For now, fans are diving into the co-op experience—though early reports note occasional server lag during peak hours.

Gameplay Trailer

Add comment

The author will be very pleased to hear feedback about your news.

reload, if the code cannot be seen

Comments 1

OnlineSkidCodexCo| SkidrowCODEX Team| 16 April 2025 09:44 (5 693 comments)
v0.3.4: Pawn Shop, Fancy Stuff, and MoreSchedule I version 0.3.4 is available.
 
Hey everyone,
The first content update for Schedule I is here! This update includes a functional pawn shop, boutique store, wall decorations, and more! Check out the full patch list below. Sorry the update is a bit later than expected - I'm still ironing out the update/testing process. Things will be running a lot smoother (and on time) when I do larger monthly updates (starting next month).
Additions
Added Bleuballs Boutique interior and functionality.
Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
Added wooden sign.
Added metal sign.
Added wall-mounted shelf.
Added safe.
Added antique wall lamp.
Added modern wall lamp.
Added grandfather clock.
Added Ol' Man Jimmy's Whiskey. Liquor is decorative for the time being but will become functional in a future update.
Added Château La Peepee.
Added Brut du Gloop.
Added silver watch.
Added gold watch.
Added silver chain.
Added gold chain.
Added gold bar.
Added 6 different paintings for you to collect.
Added toilet (pre-owned).
Added golden toilet.

Tweaks/Improvements
Improved the counteroffer product selection interface.
Improved phrasing for customer recommendation dialogue.
Increased jar stack size to 20.
Added some extra null checks and validity checks.
Supplier meeting icons in the map app now include the supplier's name.
Removed the cooldown timer for requesting a meeting with a supplier.
Time skips (e.g. sleeping) now affect the supplier meeting countdown.

Bug fixes
Fixed delivery destination dropdown overflowing outside of phone screen.
Fixed player lists sometimes not clearing properly when exiting to menu.
Fixed non-host clients sometimes not receiving 'on day pass' and 'on week pass' events.
Fixed a bug where item slot filters could be bypassed by swapping items.

My next focus will be on taking care of any remaining bugs. My top priorities are:
Making sure employees are working consistently and without issue.
Preventing save games getting corrupted/disappearing. I've met with some folks at Valve and got some great insight into how I can improve the save file format so that it plays a bit nicer with Steam Cloud saves, as well as being less prone to corruption.
Minimizing disconnections and loading issues in multiplayer.