Executive Assault 2 v1.0.8.397a (TENOKE RELEASE) + Update's

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Download game Executive Assault 2 v1.0.8.397a (TENOKE RELEASE) + Update's latest version
  • TENOKE
  • Update v1.0.8.397a
  • FREE DOWNLOAD
  • TORRENT

Executive Assault 2 — is an intergalactic action game in which you have to set out on a brave conquest of a vast space of space, from time to time destroying representatives of the enemy force. You can take control of incredible fleets of space ships, which will go into dynamic and vibrant resistance. As the developers themselves said, this game is a strategy, and all the actions here will take place in real time, and the view will be in the first person. You will become a key link in your own corporation, and by all means will begin to develop it, and then destroy the rest of the powerful factions. Complete chaos and confusion with riots take place on the territory of boundless space, and you have to get rid of them by destroying the world of your opponents.

NOTE. Uploaded version: 30 September 2024 [v1.0.8.397a] + Update's. This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.

Fierce battles are waged over the appropriation of new technology and wealth. Powerful factions have become real enemies, and you need to defeat them all in order to gain world domination. Responsibility for saving the world of space fell on your shoulders. There are several exciting modes, and in all of them you need to complete various tasks and fight opponents. Executive Assault 2 is an intergalactic action game in which you have to go on a brave conquest of a vast space of space, from time to time destroying representatives of the enemy force a first-person view. You will become the

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: windows 10 - 64 bit
Processor: AMD Duel core or Intel i5
Memory: 4 GB RAM
Graphics: Pixel shader 3.0, Nvidia or Radeon Cards, 1024x768 resolution
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB available space
Additional Notes: Make sure you have the latest drivers installed for your graphics card.

RECOMMENDED:

Requires a 64-bit processor and operating system
Processor: AMD Quad core or Intel i7
Memory: 8 GB RAM

How to Install the Game

  1. Download the Full game Executive.Assault.2.v1.0.8.397a-TENOKE through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Copy all files of the folder «CRACK» in game folder.
  5. Download and install Update's, in game folder. (how to Update the game)
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Executive.Assault.2.Update.v1.0.8.395a-TENOKE [ 32.6 MB ]

  1. Extract.
  2. Run setup.exe and install the update.
  3. Copy crack from CRACK dir to install dir.
  4. Play!

Download update only: Executive.Assault.2.Update.v1.0.8.392a-TENOKE [ 53 MB ]
Download update only: Executive.Assault.2.Update.v1.0.8.391a-TENOKE [ 28 MB ]
Download update only: Executive.Assault.2.Update.v1.0.8.386a-TENOKE [ 159 MB ]
Download update only: Executive.Assault.2.Update.v1.0.8.355a-TENOKE [ 123.5 MB ]
Download update only: Executive.Assault.2.Update.v1.0.8.193-TENOKE [ 58.4 MB ]
Download update only: Executive.Assault.2.Update.v1.0.8.16-TENOKE [ 67.8 MB ]
Download update only: Executive.Assault.2.Update.v1.0.7.9.incl.DLC-TENOKE [ 254.8 MB ]

  • The following new DLC is included:
    • Executive Assault 2 Soundtrack

Download update only: Executive.Assault.2.Update.v1.0.4.0-TENOKE [ 56.7 GB ]
Download Crackfix Executive.Assault.2.Crackfix-TENOKE [ 659 KB ]

Download Executive Assault 2 v1.0.8.397a (TENOKE RELEASE) + Update's

SIZE: 7.93 GB | Downloads:

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Comments 4

SkidCodexCoOffline2 April 2023 06:38

Version 0.787.0.6 

  • Fixed being able to reinsert non existent cores into reactors
  • Javelin and Longbows movement planes have been raised to bring into line with the Invaders abilities
  • Information probes speed and accelerations have been increased
  • Teleminer power 15 to 10 to help with Spy's rough start.
  • Screens now switch off correctly
  • Executron fighter screen in command outpost has had its display changed
  • Troops can now reinsert reactor cores
  • Found advanced outpost cores can now be used to make outposts
  • Turrets now shoot back if you shoot them
  • When you switch between star systems and then go back it now remembers the last camera position.
  • AI will no longer send units to attack sneaky units unless the sensor tech researched
  • Added extra door on command outposts
  • Added extra defences to civilian command outposts
  • Separated buttons out on gateway probes for docking with port and docking in hanger
  • Text on minimap no longer up side down
  • No longer be able to click the teleport buttons while its in operation
  • Fighters are now less likely to fly through buildings
  • Can no longer take crates off other robots
  • Robot will no longer try and carry more than 1 crate
  • Torches on mechs have been disabled
  • FPS map now shows player direction.
  • Can now see inside systems with a captured derelict.
  • Fixed the game ending correctly with the new alliance selection system
  • AI will no longer send waste barge to allied team
  • Alliances are now synced correctly to Executrons
  • Fixed issues with the warp drive and background changes when standing on the bridge of ships
  • Fixed the environment not changing when as an Executron being on the bridge of a ship during mass teleporting
  • Gassing the trader from the nuclear power station will now trigger a blacklist
  • Troop transport movement plane moved down a little so that it doesn't crash into anything coming out of a quantum fracture point
SkidCodexCoOffline2 November 2023 04:40
Version 1.0.4.0
 
Hello Executives,
 
A big welcome to all the new players enjoying the game, it's been an amazing 2 weeks with thousands of new customers and some excellent feedback on how to improve things.
 
Today is a small but important patch to fix a few things including exploits and some fiddly issues based on what has been submitted so far.
 
Changes
To standardise hacking in the game, doors now have a hacking port just like control terminals, so you fire the hacking beam at that now and not at the door.
Made the game window resizable which is handy for people on ultra wide monitors.
Updated rarity/amount settings of loot so you shouldn't get useless crates any more.
Reduced the effectiveness of Excavators to balance out with the industrial faction with extraction rate increased to 20 seconds and Energen amount reduced to 60.
 
Bug fixes
Shield values are now better synced over the network.
Fixed floor in Spy office.
Fixed navmesh issues with spy faction generally.
Fixed various doors where their interaction panel was not visible.
Added a ramp for one of the strategic missile asteroid.
Fixed issue where sometimes units wont exit Tritanium refinery.
Fixed a problem where sometimes an Executron would join but not see structures.
Fixed an issue where sometimes the Executron getting into a fighter made by the CEO would prevent them from flying it.
Ai should no longer try and update its turrets every few minutes or when being invaded.
Long ranged weapons like missiles or transgalactic lasers will charge now at the efficiency rating.
Trader no longer gets extra pads assigned to it over multiplayer.
Fixed unable to pilot monolith.
Added a message to say if spaceship is occupied when trying to dock.
Brightened up the docking area under spaceships a little.
Derelict outposts now explode correctly.
Renamed trade routes to cargo routes.
 
Feedback
From the looks of the feedback the current issues that people would like addressing are:
More control over mining/cargo ships such as setting their home and destination.
Balanced maps for tournament games.
A harder AI especially late games.
The ability to upgrade mining ships rather than buy new ones.
An adjustment to the Science super shield so its less "intense".
Localisation (language support).
More weapons for the fighters so they can take on large ships.
 
Also based on feedback I can also see that even with a tutorial/guide and manual in the game that there is certainly some room for improvement so I will be looking at addressing this as I really want everyone to be having a great time.
SkidCodexCoOffline16 January 2024 05:56
Version 1.0.7.9
 
Hello Executives,
 
Happy new year everyone!
 
Small patch release today to fix a few but important bugs along with adding a new feature.
New features
Added new 2nd tier waste reduction tech
Added a waste reduction toggle to the power screen so you can remove the buff if needed for nuclear missile construction.
 
Bug fixes
Fixed loading a game after playing the tutorial and it still continuing.
Fixed an error reloading mining drones which would cause tactical icons to break.
Fixed waste reduction research.
Can no longer buy radioactive waste back off the trader.
Made it so that self destructing a mining drone makes it rebuild.
Adjusted the hit point on the nebular extractor so things are more likely to shoot it.
Fixed bug where sometimes large mining ships didn't fully update after being upgraded.
 
Further notes
I will be focusing this year on smoothing out the rough edges, adding in requested features and generally improving what's already in the game based on the feedback I've been getting.
 
So far on the list I have:
Look into choosing where mining ships and cargo ships set their homes.
Allow mining ships to stop.
Create balanced maps in the map editor.
Rethinking the science super shield so its more like the other 2 factions.
Make the AI harder for veteran players.
Look at making piloted ships fly back into game area rather than blow up if exiting comm range.
Tweaking the Decimator so that it requires a warmup of some sorts.
Giving the science faction more AoE weapons.
 
And longer term projects:
Upgrading the games graphics pipeline so that it makes use of the latest technologies.
Explore the idea of allowing Excutrons to construct buildings.
Explore the idea of giving Executrons their own economy.
Improving station security with forcefields, scanners, traps etc.
Adding more win conditions.
Adding more content/Infestor types/random encounters.
Adding in different types of command outposts.
SkidCodexCoOffline31 January 2024 04:37

Version 1.0.8.193
 
New Features
The map editor has been updated so you can now choose what derelicts and civilian installations appear in a system, this should help if you are wanting to make a more balanced map. Previous map seeds created will still work.
Randomly generated maps will no longer place Geothermal and large mining stations next to starter systems as they have been classed as more desirable than the other derelicts.
Infesters have had a little overhaul where they are now stronger, bite and a new type has been added, this change was mainly because people found them more of an annoyance.
Destructible and standard doors have been added to derelicts and installations to make taking them a bit more of a challenge.
You can now see what game options have been applied when you have joined a match.
A requested feature to toggle traders selling wormhole tech has been added.
Traders now always carry wormhole tech, however the price has been massively increased.
The chatbox has been graphically updated but more importantly the text will hide if you open up a window, if you receive a message while the window is open it will display after it's closed.
 
Bug fixes
Fixed bulkhead doors appearing not opening when an Executron joined a game.
Fixed the missile command being added to the no super weapons option.
The research screen now updates when you have enough research points for tech.
Removed the economic tab from the design screen if there isn't any tech to build.
Changed the mining drone control structure design to fix mining drones clipping through the roof.
Fixed roofs on some derelicts which wouldn't hide when looking inside.