Skidrow Codex Games – Download Torrent PC Games

Buoyancy v3.0.0815

Buoyancy v3.0.0815
  • 3.0.0815
  • FREE DOWNLOAD
  • TORRENT
This game Buoyancy — represents the survival and development of your own city in the world. Where the planet is completely covered in water. You have to develop and expand a platform that moves across this vast ocean. You will have residents who will perform various functions in this city. The player will need to develop, feed and protect his inhabitants and the floating ship. Keep everyone well-fed, healthy, and contented.

You have to fight off the attack of other groups and sharks, put out fires and cope with the epidemics and diseases to which your subordinates are exposed. There are several types of groupings in the game: Collecting, Creating, Hunting, Warring and Providing. You need to choose one thing and collect resources around the world in order to win and survive. All resources appear on the map in real time, so stay tuned for new items and materials to create spaces and residents.

System Requirements

MINIMUM:
OS: Windows 7
Processor: Core i3 or better
Memory: 4 GB RAM
Graphics: Geforce GTX 400 series or better
DirectX: Version 11
Storage: 2 GB available space

RECOMMENDED:
OS: Windows 10
Processor: Core i5 or better
Memory: 8 GB RAM
Graphics: Geforce GTX 700 series or better

How to Install the Game
  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Gameplay Trailer

The game is updated 24-08-2020, 14:42, to the latest version 3.0.0815.

Add comment

The author will be very pleased to hear feedback about your news.

Comments 1

SkidCodexCo Offline 22 December 2019 06:53
Alpha v2.0.1217

Updates/Changes:
- Daily Growth clamped to 2% of population (5 max per day)
- Celebrate Life disables the Daily Growth clamp
- New Villager Growth clamped at 300 population - can be unlocked (for now) in Laws panel
- New villager starting stats lowered
- Villagers dying from old age disabled
- Older villagers walk slower, can't contribute to New Villager Growth
- Extreme Pop Control selects oldest villagers first
- Villagers with low Happiness walk slower
- Allow Villager Growth law (default on), villagers lose extra Happiness per day if turned off.
- Unhappy villagers can refuse to work, murder, set fires, riot, throw away resources, or desert the city
- Deserters spawn a deserter ship and row away, can crash into ships spawning a crashed raft
- Filter Station building, uses Gasoline and sucks up pollution within a large radius
- Trapper building - takes in Fish, gathers Shellfish. Produces very slowly, player can pull up traps anytime
- Trapper crab RNG affected by Underwater Peaks (doesn't deplete them)
- Shellfish resource
- Random minor events system during Eat Food, Building, Working, Collisions, etc.
- Motors will still provide thrust if worker is getting food/beer (On Break)
- Pollution blob has tooltip now
- Slider in Settings Menu to adjust when Low Efficiency icon appears
- +100 amount hotkey for Trade windows (Default Left Control button)
- New Medicine Hut asset added
- New Prison asset added
- Ride the Storm Action -- Metal cost 10% of total Metal, or 30, whichever is greater
- Larger Survivors Raft with 8 survivors, higher sickness chance, better varied resources
- Building Input Priority system (same window as Resource Priority)
- Villagers can deliver resources to an applicable building if closer than Storehouse
- Galleys reworked to use Input Priority system
- Galleys can take Seaweed again, hold Shellfish too
- Greenhouse requires 2 Dirt input
- Greenhouse construction costs reduced
- Resources from Trades, City War Aftermath spawn a Resource Crate Pile at contact area instead of instant transfer
- Fish -- Happiness 2 -> 3, Nourishment 7 -> 12, Hunger 1.5 -> 3
- Seaweed -- Happiness 0 -> 1, Nourishment 3.5 -> 8, Hunger 0 -> 1
- Bread -- Happiness 6.5 -> 8, Nourishment 13 -> 18, Hunger 6.5 -> 9
- Meat -- Happiness 18 -> 10, Nourishment 40 -> 30, Hunger 32 -> 20
- Shellfish at Storehouse -- Happiness 2, Nourishment 2, Hunger 1
- Shellfish at Galley -- Happiness 6, Nourishment 15, Hunger 7
- Scavenger Output 5 -> 4
- Bakery Output 10 -> 8