Skidrow Codex Games – Download Torrent PC Games

Close Combat The Bloody First - CODEX + Update v1.1.7

Close Combat The Bloody First - CODEX + Update v1.1.7
  • Update v1.1.7
Close Combat The Bloody First combines the classic tactical gameplay of Close Combat with battles that take place in a variety of three-dimensional landscapes, including rocky ridges, narrow valleys and dense villages. The transition to 3D also allows you to increase the level of detail for example, the specific types of ammunition used by each weapon are simulated with more realistic movement and physics of shells, which makes the game a real discovery for fans of strategies that can already download torrent to PC and evaluate it.

Close Combat The Bloody First will give players control of the famous American First Infantry Division better known as The Big Red One and for the first time send you to the battlefields in Tunisia and Sicily, as well as highlight the campaign in Normandy. You will need to keep an eye on your people, come up with the best combination of fire and movement, know when to use armored vehicles, and decide when to request support from artillery and aircraft.

You will be able to take on the duties of commander of the American forces to defeat dangerous opponents and liberate the captured cities. On our site you can download the game via torrent, which will allow you to immediately begin the passage of the military strategy. Keep in mind that you will have to plan every step you take — from landing troops to direct combat, if you want to succeed, develop your units and gain an advantage over the enemy. If you are ready to perform a special operation and justify your expectations, enter the game soon.

We draw your attention to the fact that you will command different troops, in addition, if necessary, you can count on the support of allies. Experienced soldiers will be under your command, ready to obey all orders without question. Use all available weapons as well as vehicles to successfully complete the campaign.

Learn the tactics of enemy troops, find out what weapons and equipment they use, explore the territory to choose the right moment for maneuver and effectively use all available resources to achieve the goal. You can participate in many important battles, as well as small battles, so you should consider all the nuances, down to the terrain.

System Requirements

OS: Windows 7/8/10
Processor: 2GHz processor
Memory: 4 GB RAM
Graphics: 1 GB DirectX 9 Compatible Graphics Card (2GB recommended)
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: An Internet connection is required for 2-player head to head play.

How to Install the Game
  1. Download the Full game Close.Combat.The.Bloody.First-CODEX through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.1.7, in game folder.
  5. Copy all files of the folder «CODEX» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Close.Combat.The.Bloody.First.Update.v1.1.7-CODEX [ 144.7 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.1.3-CODEX [ 144.2 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.1.1-CODEX [ 134.0 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.7-CODEX [ 126.9 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.6-CODEX [ 109.3 MB ]
Download update only: Close.Combat.The.Bloody.First.Update.v1.0.4-CODEX [ 71.0 MB ]

Gameplay Trailer

The game is updated 2-11-2020, 03:38, to the latest version Update v1.1.7.

Add comment

The author will be very pleased to hear feedback about your news.

Comments 2

SkidCodexCo Offline 30 October 2019 09:48
Update v1.0.4:
Fix for issuing rendering unit icon connectors on low end video hardware.
Fix for possible negative estimated range at extremely short ranges.
SkidCodexCo Offline 3 April 2020 04:41
Version 1.1.1

Map Editor Changes:
• Press ‘P’ key to toggle cursor terrain and coordinate display.
• Mouse over an object and hit PgUp/PgDn to cycle through the possible variations in model / texture.
• Better alignment of fences and walls when placing them in a row.
• Battle damage type objects (foxhole, gun pit, craters) cannot be created via the editor and no longer show up in the object list. May be implemented in the future.
• Fix for mods loading custom maps while using the stock campaign.
• Fixed missing default textures on dead cow objects.
• Fixed incorrect texture names in data file for low stone wall, low mud wall, high mud wall, and wreck objects.
• Fix for mouse handling when Scenario Editor screen is up.
• Fix for hang when mouse over exactly overlapping buildings.
• Fixes for texture loading and saving.

Content Creator Update
• Force Supply Level now updates correctly after each battle.
• Force Supply Level on Planning and Briefing screen now displays correct value.
• Fixed case where Kasserine Pass operation would not becoming available when it should.
• "PLAY <scenario>" button only displays for Custom Battle or Saved Games lists if you have at least one item in the list.
• Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc.
• Multiplayer: Unit action string now updated correctly on client during a co-op battle.
• Multiplayer: Queued orders are displayed correctly on the client.
• Multiplayer: Default Defend/Ambush order arcs appear correctly on the client.
• A unit's current order line/arcs are no longer displayed while unit is broken or routing.
• Tooltips added to the Soldier screen weapon, achievement, and medal icons.
• A battle map preview can now be accessed from the Force Selection screen (image in the upper left.)
• Fix for bridge not overwritting deep water terrain (Cerisy)
• Left click on a live soldier in soldier list centers camera on soldier.
• Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated.
• Game now allows a battle scenario to begin even if battle end conditions are already in effect.
• Vehicle kill chance and counter-kill chance now has more influence when choosing a default target.
• Soldier walking and crawling speeds now less effected by terrain and slope.
• Vehicle pathing and path-following updated.
• Vehicles will attempt to keep at least 1m distance from impassable terrain.