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Two Worlds 2 HD Shattered Embrace - CODEX + Update v2.07.3

Two Worlds 2 HD Shattered Embrace - CODEX + Update v2.07.3
  • CODEX
  • 2.07.3
  • FREE DOWNLOAD
  • TORRENT
Two Worlds 2 Shattered Embrace — add-ons for a third-person role-playing action movie in the fantasy world of Two Worlds 2. The addition requires the original version of Two Worlds 2. The Polish studio Reality Pump and the publisher TopWare Interactive released the role-playing game Two Worlds 2 almost nine years ago, in February 2011. But work on the game is still not finished — the independent addition of Shattered Embrace is coming out.

The hard way of our warrior begins with the creation of appearance. Completely good editor updated to even better. Now character refinement is called the correct word. After which we find ourselves in the same world, with the same management. The sad thing is that the schedule, unlike the second part, was not changed so much. All the same soap and stuck in the textures. Although the views remained at their best in new locations, take screenshots, we are waiting in the comments.

The system of crafting, alchemy, hero leveling is what improved exactly 7 years after the second part was published. Basically, we got a successful system for creating new weapons and equipment, as the collection of items accelerated noticeably. We are still offered to choose a class at the beginning of the game, and here it is worth making a mistake: if you want to play, and not «pass the game by clicking with your eyes closed», then choose a warrior. Archers and magicians are made by imba.

Features
  • Hours of thrilling gameplay: Set in an-all new region of Antaloor, Shattered Embrace offers a deep campaign with a wide variety of side quests and missions to undertake.
  • New Weapons & Armor: More than 100 new weapons await your hand, from swords and bows to staves and daggers! Choose between 15 new armor sets (over 75 pieces) to protect you from your enemies, whether you’re a wizard or a knight!
  • Travel to New Lands… Explore Shadinar, the biggest city in Two Worlds history with four unique, expansive districts and the Elves’ never-before-seen Tropical Island
  • …and New Dimensions: For the first time ever, travel to alternate dimensions in the Two Worlds universe, including the Infernal Dimension of Hell!
  • A Cast of Characters Like No Other: Old friends return and new allies cleave to your side as you fight against sentient machines, bloodthirsty beasts, demons from hell and renegade deities from centuries past.
  • Brand New Guilds: Join one of the brand new guilds and prove yourself worthy! Advance through the ranks to get your hands on unique equipment and weapons.
  • Become the Ultimate Alchemist: New alchemy ingredients allow you to create even more powerful elixirs that can enhance your abilities and fighting prowess like never before
  • Great Weather and Magic Effects: New special effects and new weather systems and elements await you, both on the island and beyond.
  • Over 75 Minutes Of Brand New Music: A new soundtrack propels you along every step of your journey, from the paradise of a tropical beach to the fiery, blood red skies of the Inferno Realm.

System Requirements

MINIMUM:
OS: Windows 7 / 8 / 10
Processor: Intel/AMD Dual Core CPU
Memory: 4 GB RAM
Graphics: Shader 3.0 @ 512 MB RAM
DirectX: Version 9.0c
Storage: 20 GB available space
Sound Card: DirectX compatible

RECOMMENDED:
OS: Windows 7 / 8 / 10
Processor: Intel/AMD Multi Core CPU
Memory: 8 GB RAM
Graphics: Shader 4.0 @ 1.5 GB RAM
DirectX: Version 10
Storage: 25 GB available space
Sound Card: with 5.1 Support

How to Install the Game
  1. Download the Full game Two.Worlds.II.HD.Shattered.Embrace-CODEX through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v2.07.1 / v2.07.2 / v2.07.3, in game folder.
  5. Copy all files of the folder «CODEX» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Two.Worlds.II.HD.Shattered.Embrace.Update.v2.07.3-CODEX [ 49.3 MB ]
Download update only: Two.Worlds.II.HD.Shattered.Embrace.Update.v2.07.2-CODEX [ 3.50 GB]
Download update only: Two.Worlds.II.HD.Shattered.Embrace.Update.v2.07.1-CODEX [ 338.8 MB ]

Gameplay Trailer

The game is updated 12-02-2020, 14:37, to the latest version 2.07.3.

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Comments 4

SkidCodexCo Offline 10 December 2019 13:58
Update v2.07.1:
- Sound in most cutscenes fixed (4 of 69 are pending)
- music fixed in all areas
- enviroment settings fixed in most areas (10% pending)
- German / Polish translation updated
- some smaller fixes in quests
SkidCodexCo Offline 18 December 2019 08:33
Update v2.07.2:
- Sound in most cutscenes fixed (4 of 69 pending)
- rebalanced amount of XP and Auras gained for all quests
- adjustments in monsters levels and immunities
- corrections in weather system placement
- fixed missing text in quest log for several gameplay sections (Acts I, II, VIII; 'The Right to Arm Bears')
- fixed missing text in German and Polish localization
- fixed a bug with certain types of monsters missing from Sharrean Forest, Outworld and the Red Dimension (e.g. Ents, Midworld Trolls, Hell Monks)
- fixed a bug with mage's starting boots not displaying properly
- fixed a bug with missing in-game achievements names
- fixed a bug with malfunctioning door to Dalnir's Villa and Perakir's House (Act II)
- fixed a bug with Dar Pha's Room being open after solving Finglor's case (Act III)
- fixed a bug with Finglor's Gate portal effect not showing properly after game completion (Act VIII)
- fixed a bug preventing from snitching the Dwarves to the Elves, or helping them effectively ('Dwarven Escape')
- fixed a bug while entering the Crypt below the Temple of Yatholen ('Gods and Demons')
- fixed a bug with gaining all Hulud-related XP prior to reporting back to Gorana ('The Orc and the Worm')
- fixed a bug with quest log directing to Dar Pha's Room for Elven cosmetics, instead of the Hero's Room ('A Holy Figurine’)
- subtitles in most cutscenes fixed (6 of 69 pending)
- chest fixes throughout levels, dungeons and interiors
- updates and corrections in reported clipping-related issues
- NPC behavior updates and additions in reported locations
- icon fixes for several items
- corrected paths for mobs on various maps
- dice game location updates
- guard location corrections
- physics corrections for certain models
- fixed a bug with improper positioning of the inactive Ingot Ward in Qual'atar Canyons prior to the cave-in (Act I)
- fixed a bug that allowed entering Averian River Source area in Qual'atar Canyons without blowing up the first CPU (Act I)
- fixed a bug with Orcish blood-related schematics missing from Finglor's Workshop (Act II)
- fixed a bug with Sergeant Kestaril not teleporting into his office after visiting Ivan (Act III)
- fixed a bug with improper positioning of Grim Grimdahl and the Golden Horn ('A Holy Figurine')
- fixed a bug with Polly being automatically picked up from the wardrobe in the Armory too early ('The Ancestral Sword')
- fixed a bug with Agenir offering Polly-related quest prior to visiting Mendel for the first time ('Now You See Me Now You Squawk')
- fixed a bug with Dano'endil replacing Shaer'voedain only after visiting Mendel ('Soul Music')
- fixed a bug with Mendel not reappearing in Freehaven after reuniting with Polly if she was left inside a barrel in the Treasury ('Weapons of the Old, Part 1')
Hari nomo
Hari nomo 31 December 2019 07:57
Hello SKIDROW,

There is new small update for this game. The developer add some bug fix on 18 Dec 2019(evening), you need to re-upload new 2.07.2.


Thanks
SkidCodexCo Offline 12 February 2020 14:43
Update v2.07.3:
  1. - 7 new cutscenes added
  2. - fixed all cutscene sounds and lipsync
  3. - fixed Intro Asyncs and subtitles timing (in the German subtitles timing is not fixed)
  4. - fixed a bug that allowed entering the Foundry prior to obtaining the key from Shagir (Act II)
  5. - fixed a bug with Ulzag's Villa interior being explorable prior to confronting Finglor (Act II)
  6. - fixed a bug with partially misleading messages while unlocking the Gates of Marksmen and Battlemages (Act II)
  7. - fixed a bug preventing Gates of Marksmen and Battlemages from being unlocked after subsequent Clearance Token upgrades (Act III)
  8. - fixed a bug with unpassable door to Finglor's Workshop supposedly allowing to reach the Assembly Room ('Family Jewels')
  9. - fixed a bug that allowed entering the Sunken City prior to talking to Orias (Act III)
  10. - new paths defined for enemies in Gromshar Ruins (Act IV)
  11. - fixed a bug allowing to leave Gromshar through the southern gate before meeting Orias on the central plaza (Act IV)
  12. - mistakenly absent Forest Serfs re-introduced into Sharrean Forest (Act V)
  13. - new paths defined for enemies in Sharrean Forest (Act V)
  14. - previously corrupted minimaps in Outworld now display properly (Act VI)
  15. - certain quest log entries while exploring the Red Dimension became more accurate (Act VII)
  16. - new paths defined for enemies in the Red Dimension (Act VII)
  17. - mistakenly absent Hell Knights re-introduced into the Red Dimension (Act VII)
  18. - fixed a bug with certain monsters lacking proper names, e.g. part of Hell Legates (Act VII)
  19. - superjump effect of Airwalker Potion was reduced (with terrain adjusted accordingly) in order to make jumping over lava in the Red Dimension more predictable (Act VII)
  20. - fixed a bug with gigantic statues in the Red Dimension changing size while seen from the distance (Act VII)
  21. - fixed a bug with the Essence appearing on the pedestal after killing Belial instead of the activated Orb (Act VII)
  22. - fixed a bug that made it possible to reach Outer Teleport area after killing Belial without confronting Baal (Act VII)
  23. - fixed a bug that allowed entering Ivan's Cellar prior to accepting Dano'endil's quest ('Soul Music')
  24. - fixed a bug with wrong message showing after approaching a mysterious painting in the Art Gallery ('An Art Critic')
  25. - messages shown after 'beautifying' each Zotmar's portait were made more specific to facilitate keeping track on the process ('An Art Critic')