Interstellar Space Genesis v1.6

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Download game Interstellar Space Genesis v1.6 latest version
  • 1.6
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Interstellar Space Genesis — sometime in a few tens or hundreds of years, humanity will be able to conquer interstellar space and open the era of colonization of distant planets. In the process of traveling, the first researchers will have to face a number of problems, including extraterrestrial civilizations that are extremely hostile. Interstellar Space Genesis is a turn-based strategy game that invites players to build a vast space empire. Get at your disposal a fleet of research ships and send them on a journey to distant planets.

Engage in the study of whole star systems and identify those that will be suitable for life. Expand your presence in space by founding many prosperous colonies. Be extremely careful in the research process, you can meet representatives of extraterrestrial civilizations who will fight back strangers. In this case, you will have to make a fateful decision: start a war or try to agree on peace by setting the boundaries of your empire. The further fate of mankind is in your hands, do everything possible so that the human race does not disappear in the universe.

Release Notes. This update addresses early game pacing, which was a common complaint of some of our customers. We think its much better now. Remember that if you want to play a faster or slower game you can always tweak the production and research speeds for yourself and your opponents in the New Game screen. The update also adds new balance changes, UI text and tooltip revisions AI improvements, bug fixes and more.

DLC:

  • Natural Law DLC
  • Evolving Empires DLC


System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: 64-bit Windows 10 / 8.x / 7
Processor: 2.5Ghz Intel Core 2 or equivalent
Memory: 4 GB RAM
Graphics: Intel HD 4000 series / ATi Radeon HD 4650 series / NVidia GeForce GT 610 or equivalent / or a graphics card with 1GB+ video memory
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DX11 compatible
Additional Notes: Minimum Resolution: 1280 x 720

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: 64-bit Windows 10 / 8.x / 7
Processor: 3.5Ghz Intel Core i5 or better
Memory: 6 GB RAM
Graphics: 1GB NVidia GTX 660 or better / 1GB ATI HD7850 or better
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DX11 compatible
Additional Notes: Recommended Resolution: 1920 x 1080

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download update only: Interstellar.Space.Genesis.Update.v1.1.4-PLAZA [ 19.2 MB ]
Download update only: Interstellar.Space.Genesis.Update.v1.1.3-PLAZA [ 49.2 MB ]
Download update only: Interstellar.Space.Genesis.Update.v1.1.2-PLAZA [ 16.2 MB ]
Download update only: Interstellar.Space.Genesis.Update.v1.1.1-PLAZA [ 18.1 MB ]

Download Interstellar Space Genesis v1.6

SIZE: 4.48 GB
Download interstellar_space_genesis_1_6.torrent

Gameplay Trailer

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Comments 3

SkidCodexCoOnline8 January 2020 16:11
----- VERSION 1.0.8 --------

# AI
  • AI now equips better point defense weapons. Previously, the AI was too keen on using only lasers, now it uses the most efficient weapon available for point defense.
  • AI now equips the ECM Jammer special system more, especially if it knows their rivals have missiles, especially with the MIRV modification.
  • AI now gives more priority to researching the point defense Flak Cannon weapon when it can and perceives it's needed.
# BALANCE
  • Battleships obtained from searching ancient ruins now appear a bit later in the game (e.g. The Punisher battleship).
  • The Punisher battleship obtained from ruins now has Class VI Shields instead of class VIII.
  • Combat auto-resolve now produces less salvage. Was producing a bit too much.
  • Missiles cost to produce increased by 25% (missiles are more powerful now after the missiles fix - see in the bug fixes section below), so this serves to re-balance missiles.
  • Missiles' MIRV modification now adds +200% cost instead of previous +100%. This also reflects the missiles re-balancing after the fix.
  • Flak Cannon buffed. It now provides +75% accuracy against missiles (was +50% before). It's a level 5 weapons tech by default now (was level 6 before) and does 12 damage (was 10 previously).
  • Missiles damage reduced a little for all types of missiles to accommodate with the missiles bug fix where only 1 instance of a missile was being accounted for. Nuclear Missiles now do 6 damage, was 8. Polaris now 12 was 14; Quantum was 20 now it's 18 and Nightmare Missiles damage didn't change. Stayed at 30 damage.
  • Planetary Defense Shields and Planetary Deflector Shields bomb deflection chance increased from 20 to 30% and 35 to 40%, respectively.
  • Colony Command Center now provides +30 flat production instead of previous 20 (to make the very early game a bit faster).
  • Added +10 flat production on the Capital World (also to make the very early game a bit faster).
  • Infrastructure costs for level 2 to 4 infrastructure increased slightly to accommodate for the Command Center production increase and new flat production bonus on the Capital World.
  • Positive POP pressure (when there's fewer POPs than half the planet's population capacity) values changed when there's 1 POP, 2 or 3 in a colony. In result, population growth is now faster in colonies with 1, 2 or 3 POPs.
SkidCodexCoOnline11 April 2020 00:38
Update v1.1.1:
  1. Here's the fixes of 1.1.1:* Fixed a bug in space combat that was allowing ships with special systems to fire their weapons several times in the same turn. Ships could fire, then move, fire again, move again and fire once more. That is now fixed.
  2.  
  3. Fixed an issue where sometimes too many space monsters could spawn near the player's homeworld. Now, the 'Few space monsters' setting generates fewer monsters, especially near the player's homeworld. Also, space monster offspring spawns less often in the lower difficulty levels, starting at Average and down.
  4. Fixed an issue when choosing to terraform a planet in the 'Great Balls of Water' event, if the planet was already doing terraforming the terraforming project remained although the planet was already terraformed by the event.
  5. Fixed a bug in the 'Overpromised and Underdelivered' event that was causing the AI player who got it to break trade treaties with empires they didn't have a trade treaty to begin with.
  6. Fixed a bug where sometimes an enemy orbital station would stop firing in a given turn because it chose a target that was out of range even when other targets in range were available.
  7. Fixed a bug in the colony view when a 3D building was behind the construction panel, the projects on top of that building could not be selected because the tooltip of the building was constantly being displayed on top.
  8. Fixed a typo in the Helium-3 tooltip in a Gas Giant. "We think this GasGiant" now reads 'Gas Giant' as two separate words.
  9. Fixed an issue in the construction filters in the colony view. When the filter was selected (e.g. Wonders), the little wonder icon could not be seen. And, other little tweaks to the colors and size to improve those filters.
  10. By the way, the following changes and fixes were not part of the 1.1 Release note, as they were added in the final build that was actually released as 1.1 yesterday. I'm also listing them here so that everyone knows about them as some of them are important.
SkidCodexCoOnline17 April 2020 03:54
Update v1.1.2:
  1. ------------------------
  2. # NEW
  3. ------------------------
  4.  
  5. New option in game settings allows stop centering on the next ship ('Tab' or 'Space' hotkeys) or when setting the current ship to done ('X' hotkey).
  6.  
  7. New 'Show only vacant" filter now available in the Asteroid Belts overview panel. It shows only the asteroid belts that have not been settled yet, useful for late game asteroid belt handling.
  8.  
  9. New "Number of unassigned/inactive leaders" indication on the 'Leaders' icon in the systems menu on the top right.
  10.  
  11.  
  12. ------------------------
  13. # AI
  14. ------------------------
  15.  
  16. The AI now settles accretion disks to mine for strategic resources more aggressively in the 'Hard' difficulty level and above.
  17.  
  18.  
  19. ------------------------
  20. # GAMEPLAY
  21. ------------------------
  22.  
  23. Unprotected shield facings now let all damage pass through, where before the shields' blockage function could still work and negate damage even in ship facings without shields installed.
  24.  
  25.  
  26. --------------------------
  27. # PERFORMANCE
  28. --------------------------
  29.  
  30. Opening Terran, Acid and Swamp colonies a bit faster now. Optimizations done to the rendering of swamps, rivers and lakes. Should be a bit faster to open those colonies now.
  31.  
  32.  
  33. ------------------------
  34. # UI / GRAPHICS
  35. ------------------------
  36.  
  37. The 'Targetable enemy area' layer is now displayed in a softer color and in yellow now, to distinguish from the "Player ship range" green layer, which is also less saturated now.
  38. Infrastructure tooltips in the infrastructure panel now clarifies the amount of perks that need to be unlocked in order to get the full specialization bonus in a field.
  39. The space between notifications was reduced. Makes it more tight, allows for more notifications to be shown at once. Looks better this way.
  40. The 'Copy Design' tooltip now clarifies that an empty design slot must be available in order for the copy design function to work.
  41. Notification icon for when a new system is revealed was improved so that it stands out more.
  42. The color of the planetary engineering options in the colony view was changed to provide better contrast with the background. Previously, the options didn't stand out well enough with the background.