Dawn Apart v0.87.5.0a

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Game updated on Today, 12:28. Current version / latest version: 0.87.5.0a.
4.7...

User Verdict

Based on 22 community votes

About The Game

Dawn Apart — a space colonization and industry game with full control over destruction. Mine resources, ensure the well-being of your settlement of adventurers, and fight off aggressive natives. Defend your settlement by any means necessary, including defensive structures, preemptive strikes, and full-scale war. Or befriend the natives and stand up to your greedy employer. In Dawn Apart, you have been sent to the distant planet Aurora to mine resources, support a growing settlement of fortune hunters, and protect it from the ferocious local population. Meet strict quotas dictated by your contractor, or change the script and rebel against the greedy corporation exploiting your new home. On Aurora, success or failure, prosperity or ruin, life or death are just one dawn away.

Features:

  • Automation: Build vertically and erect towering factory complexes with assembly lines that stretch across multiple floors.
  • Colonization: Manage a growing number of engineers, mercenaries, and civilians who have left their home to start over in a lush but hostile world.
  • Destruction: Everything you build and encounter can be destroyed down to the last voxel.

NOTEUploaded version: 20 June 2026 [v0.87.5.0a]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10
Processor: Intel® Core [email protected] or AMD FX [email protected]
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
DirectX: Version 12
Storage: 5 GB available space
Sound Card: None
Additional Notes: Only Windows supported

Screenshots

Dawn Apart v0.87.5.0a gameplay screenshot 1
Dawn Apart v0.87.5.0a gameplay screenshot 2
Dawn Apart v0.87.5.0a gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «DawnApart.exe», Play!
  4. The language changes in the menu.

Download Dawn Apart v0.87.5.0a

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Game Update History

  • Dawn Apart v0.78.2.4 → v0.87.5.0a [ 20.06.2026 ]
  • Dawn Apart v0.77.1.1a → v0.78.2.4 [ 16.07.2025 ]
  • Dawn Apart v0.68.2.1a → v0.77.1.1a [ 01.07.2025 ]
  • Dawn Apart → v0.68.2.1a [ 26.02.2025 ]

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Comments 3

  1. SkidCodexCo Offline 26 February 2025 10:34
    Changes
    Added serialization functionality for trades, quests, and gameplay events
    Added PlacedPlant buffer and logic for deserializing destroyed plants in the premade pipeline
    Added option to disable shadows (This is will make a huge difference if you are GPU bound. We will be addressing this in the future)
    Added new interrupt type which can only be interrupted by emergencies
    Adjusted priority values for goals
    Added Hygiene to prospector ui
    Added logic to disable hovered outlines when ui is disabled
    Use DisplayCategories instead of ItemDef Category in the Global Stockpile
    Updated Global Stockpile categories to use DisplayCategory icon instead of a text
    Clicking on Global Stockpile elements brings up construction UI for them
    Increased size of icons in Global Stockpile elements (removed border)
    Added "In Development" info texts to priorities and schedules modals
    Corrected font size of headline text preset
    Added discord, kickstarter, and feedback buttons to main and pause menus
    Added sound effect for items getting produced
    Added sound effect for ores getting mined
    Added sound effect for items getting loaded into a trader
    Added sound effect for quest started, completed successfully, and failed
    Added sound effect for modal opening
    Added overload parameter for pitch variation to PlaySound method of the AudioManager
    Added a number of German Translations
    Updated loading screen hints pool

    Fixes
    Fixed issue where multistep quest steps would not reinitialize it's child steps properly
    Fixed multistep quest steps not properly unsubscribing their children on teardown
    Fixed issue displaying tooltips for items without ingredients
    Fixed issue where blueprints were going through the standard voxel object system on load
    Fixed clicking not clearing tile order properly
    Fixed issue where walkable HPA entities would always rebuild their nodes (big oops)
    Optimized smart object interaction position calculation (big non-oops)
    Fixed crash when multiple agents were chopping a tree (Thanks Tarlin!)
    Fixed BaseEventSystem not clearing its list of events OnDestroy
    Fixed message window not opening the message list after closing and re-opening
    Fixed scaling issue for quest steps at various resolutions
    Fixed agent attributes not properly being decreased over time
    Fixed agent mine count going up on failed mining attempts
    Fixed dropdown template having wacky z position causing rendering issues
    Fixed game seed header not being localized
    Fixed bug report button and menu not being localized (confirmation modals still aren't localized)
    --------------------
    Make a Small Donation ❤️
  2. SkidCodexCo Offline 1 July 2025 21:45
    Dawn Apart 0.77.1.1 Update & Patch Notes 
    Hey There Everyone!

    We are creeping closer and closer to our Early Access release date and with that we've been making some massive changes. We are super excited to get them in your hands and hear what you think about them:

    Optimization
    We spent a good amount of time optimizing the game. Both in terms of rendering and game logic. We reworked how our renderer handles voxel data to allow not only for more efficient space skipping. We now store all voxel data in the gpu in a format that allows us to do some bitwise operations to determine if and 8^3, 4^3, or 2^3 region of voxels is empty before finally checking the lowest 1^3 level. In simple terms we use a smaller amount of faster operations during rendering. In even simpler terms: less + faster more gooder than more + slower.

    This new structure also comes with more or less also built in levels of detail (LOD)!
     
    Because of our top down camera you will almost never see a higher LOD, but we take advantage of them by using higher LODs when rendering shadows. Starting off we use 2^3 as the lowest level for shadows, but then we also aggressively use higher LODs for things outside the camera frustum. This results in some visible artifacts at the highest camera height, but for the moment the advantages far outweigh the drawbacks.
    --------------------
    Make a Small Donation ❤️
  3. SkidCodexCo Offline 16 July 2025 07:33
    Changes
    Removed playtest logic of opening feedback form on exit
    Added tooltip to feedback button on pause menu and main menu
    Added additional developer event quest regarding feedback

    We are going through all the reports and working on fixes. We are so excited to see you all enjoying the game, and we can't wait to see what you make.
    --------------------
    Make a Small Donation ❤️