Exanima Build 23637668

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Game updated on 12-06-2026, 01:51. Current version / latest version: Build 23637668.
4.6...

User Verdict

Based on 73 community votes

About The Game

Exanima — is a representative of the isometric PC RPG category, in which the camera is fixed over the character, but it can be zoomed in for a detailed view of objects and objects, and also removed for more convenient battles. This project exploits the theme of the dark Middle Ages, so the arsenal of the player-controlled character consists mainly of melee ranged and remote weapons bows, crossbows, throwing spears. In terms of complexity and gloom, this RPG can be equated to Dark Souls, adjusted for the top view.

NOTE. Uploaded version: 12 June 2026 [Build 23637668]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

The peculiarity of the game lies far not in the setting, pumping, weapons or armor, but in a realistic model of physical interaction, which literally applies to everything. Physics is everywhere and it works differently everywhere. So, for example, objects surrounding the player, such as boxes, barrels and others, break from impact. The doors, in turn, are opened by hovering over them, holding down the mouse button, and dragging the mouse up or down, simulating real interaction. Also physics in Exanima is present in battles.

For example, in order to deliver a more tangible kick to the enemy, the main character must take a slight acceleration, but the character can stumble and fall. By the same principle, you can knock out some doors and inflict damage on opponents standing behind them. Enemies, by the way, can be thrown off a cliff or pushed onto a metal stake sticking out of the wall.

System Requirements

MINIMUM:
OS: Windows XP (SP3)
Processor: Intel Core2 or AMD Athlon II dual core
Memory: 2 GB RAM
Graphics: Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM
Storage: 2 GB available space
Sound Card: Integrated audio
Additional Notes: Wine / CrossOver compatible on Mac OS X or Linux with appropriate OpenGL driver

RECOMMENDED:
Processor: 3 Ghz Intel Core i5 quad core or 3.5 Ghz AMD FX hex core or better
Graphics: AMD Radeon HD 5850 or Nvidia GeForce GTX 280 with 1GB VRAM or better
Additional Notes: Faster GPU with more VRAM recommended for very high settings or resolutions

Screenshots

Exanima Build 23637668 gameplay screenshot 1
Exanima Build 23637668 gameplay screenshot 2
Exanima Build 23637668 gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Exanima Build 23637668

SIZE: 4.48 GB | Downloads: —
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Game Update History

  • Exanima Build 23458406 → Build 23637668 [ 12.06.2026 ]
  • Exanima Build 23368000 → Build 23458406 [ 31.05.2026 ]
  • Exanima Build 23324858 → Build 23368000 [ 25.05.2026 ]
  • Exanima v0.9.3.2c → Build 23324858 [ 23.05.2026 ]
  • Exanima v0.9.3c → v0.9.3.2c [ 20.08.2025 ]
  • Exanima v0.9.1.6c → v0.9.3c [ 16.07.2025 ]
  • Exanima → v0.9.1.6c [ 14.04.2025 ]

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Comments 2

  1. SkidCodexCo Online 17 July 2022 17:04

    Cumulative changelog for version 0.8.4:

    • Weapon mechanics and damage system rework
    • New combat movement system
    • Two new arena environments
    • Remastered courtyard arena
    • Nine new armour pieces making two full sets
    • New procedural weapon: glaive
    • Velvet procedural material added
    • Detailed physics data for different parts of weapons
    • Specific behaviour and damage from different parts of weapons
    • Many new weapon and part subcategories with different behaviour
    • Haft types with different behaviour and sounds
    • Reworked weapon damage and armour mitigation mechanics
    • Major slash rework with hewing and cutting damage
    • Some weapons can now be flipped to strike with the reverse
    • Improved thrusting mechanics
    • Improved remise behaviour
    • Core physics engine improvements
    • Animation system improvements
    • AI combat improvements with adaptive behaviours
    • Smart overhead targeting based on cursor relative to opponent
    • Dynamic swing height adjustment, preventing very low or high swings
    • Improved edge alignment control
    • Improved greatsword handling
    • Added fading feature for objects obstructing the camera
    • Improved camera obstacle avoidance behaviour
    • Improved cursor behaviour for look function
    • Smart selection for small objects and inventory icons
    • Steam Deck support, performance, UI and control optimisations
    • Proton and Linux GPU driver compatibility fixes
    --------------------
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  2. SkidCodexCo Online 20 August 2025 10:39
    Changelog for version 0.9:
    Force thaumaturgy, with 11 new powers and more to come

    Huge new area to explore, new lore, encounters and items

    Big overhaul of first 3 levels

    Over 50 new and remastered procedural items

    Multiple thaumaturgy domain mechanics

    New Mind power through revelation mechanic

    New 3D pathfinding system with dynamic paths
    Allows for multiple overlapping layers of depth

    Walk on any surface without artificial obstacles

    Create dynamic paths that even AI can understand

    More fluid and accurate movement

    General impact and fall damage system

    New "Narrator" gives information, feedback and special interactions

    AI can now use powers and special abilities

    Important AI general tactics improvements

    Many AI behavioural improvements

    Improved object interaction

    New drag object interaction mode

    New procedural materials and item features

    Improved item description systems

    Item captions are now coloured to indicate quality

    You can now play dead after recovering from unconsciousness

    Big performance improvements

    Core graphics engine and material improvements

    New "ultra" shading setting with specular GI

    Improved dynamic "death animations"

    Various improvements to footwork and character motion

    Important fundamental physics engine improvements

    Greatly improved loading times

    Greatly improved latency with vsync enabled

    Improved selection and interaction with small objects

    Brushes can now also clean weapons

    Core physics engine improvements

    Huge number of fixes
    --------------------
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