Erannorth Reborn Underworld - CODEX + Update v1.088.8

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Download game Erannorth Reborn Underworld - CODEX + Update v1.088.8 latest version
  • CODEX
  • 1.088.8 + All DLC
  • FREE DOWNLOAD
  • TORRENT
Erannorth Reborn — present to your attention a very bright and unforgettable turn-based strategy that will completely erase all your ideas about this genre. Here you will find a completely new control system, as well as a very deep storyline. You will go to the ominous and very insidious world inhabited by villains, criminals and monsters. Therefore, local residents are very affected, since it is simply impossible to live in peace in these conditions. The only chance of salvation is your courage and force majeure. The game also has a unique card system, so you have to collect special decks of skills and fighters. The effectiveness in battle will be judged precisely by the content of the deck, so be extremely careful.

Erannorth Reborn is a sandboxed hardcore card game that focuses on deck building, character customization, and modding. Create unique characters with distinctive attributes, racial / class skills and privileges that affect your cards. Customize and adapt your deck and equipment on the fly and «create» new cards using innovative interaction mechanics. Mod everything to your taste, editing simple text files.

NOTES. This release is standalone and includes all content from our previous releases and updates.

DLC:
  • Erannorth Reborn — Blood Coven Rise
  • Erannorth Reborn — The War for Roverford
  • Erannorth Reborn — Canticum Noctem
  • Erannorth Reborn — Underworld

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7×64bit
Processor: Dual Core CPU or better
Memory: 2 GB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
DirectX: Version 10
Storage: 2 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10×64bit
Processor: Quad Core CPU or better
Memory: 4 GB RAM
Graphics: Graphics card with DX12 (shader model 4.0) capabilities.
DirectX: Version 12
Storage: 2 GB available space

How to Install the Game
  1. Download the Full game Erannorth.Reborn.Underworld-CODEX through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.088.8, in game folder.
  5. Copy all files of the folder «CODEX» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Erannorth.Reborn.Underworld.Update.v1.088.8-CODEX [ 98.0 MB ]
Download update only: Erannorth.Reborn.Canticum.Noctem.Update.v1.070.6-PLAZA [ 18.3 MB ]
Download update only: Erannorth.Reborn.The.War.for.Roverford.Update.v1.054.2-PLAZA [ 96.1 MB ]
Download update only: Erannorth.Reborn.The.War.for.Roverford.Update.v1.053.3-PLAZA [ 211.5 MB ]
Download update only: Erannorth.Reborn.Blood.Coven.Rise.Update.v1.045.2-PLAZA [ 14.6 MB ]
Download update only: Erannorth.Reborn.Blood.Coven.Rise.Update.v1.044.6-PLAZA [ 33.7 MB ]
Download update only: Erannorth.Reborn.Blood.Coven.Rise.Update.v1.044.1-PLAZA [ 59.9 MB ]
Download update only: Erannorth.Reborn.Blood.Coven.Rise.Update.v1.043-PLAZA [ 56.2 MB ]
Download update only: Erannorth.Reborn.Blood.Coven.Rise.Update.v1.042.3-PLAZA [ 14.9 MB ]
Download update only: Erannorth.Reborn.Book.of.Heroes.Update.v1.040-PLAZA [ 26.9 MB ]
Download update only: Erannorth.Reborn.Book.of.Heroes.Update.v1.039-PLAZA [ 33.4 MB ]
Download update only: Erannorth.Reborn.Update.v1.027-PLAZA [ 32.5 MB ]
Download update only: Erannorth.Reborn.Update.v1.020.1-PLAZA [ 31.1 MB ]
Download update only: Erannorth.Reborn.Update.v1.014-PLAZA [15.4 MB]

Download Erannorth Reborn Underworld - CODEX + Update v1.088.8

SIZE: 1.77 GB
Download erannorth_reborn_underworld-codex.torrent

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Comments 8

SkidCodexCoOffline4 November 2019 04:31
Patch Notes - v1.014
  • Fixed the definitions of Occult Ritual, Infernal Shepherd & Infernal Seduction cards. They now have the correct Blood Tribute of 'Infernal Essence'.
  • In some cases the Combat log would wrongly state that the next action is getting a synergy, even though that synergy had been used up i.e in a bonus effect, blood tribute following it etc.
  • Heightened Reflexes perk was missing from the Nephilim perks even though a requirement
  • Added extra failsafes to prevent cards (actions, allies & enemies) from getting stuck outside their zones when faulty mouse buttons interrupt prematurely the drag & drop sequence. Additionally clicking in the battlefield or dragging another card will readjust any misplaced cards and return them back to their zones.
  • 'ChangeAllySpecial' effect wasn't triggering, if that was the only Ally changing effect in the card
  • ExtendAllies, FortifyAllies & Strengthen allies was only triggering in 'Ally' Cards
  • Fixed a typo in the 'Rescue Mission' event
  • Fixed some issues introduced in Card Previewer in v1.013 while implementing support for previewing the Scripted Effects
  • Fixed a definition mistake in Swift Slash (action) & Survivor (perk) that was preventing them from working properly
  • Replaced text references of less, greater than etc. with the corresponding mathematical symbols to reduce the card text
  • Echo (detailed rule) changed to: "This Action is played for free at every EoT for the next x Turns, or till its original Target dies."
  • All Blood Tribute texts have been expanded for more clarity:
  • If the Target Dies, Create & Play x [Card] Cards.
  • If the Target Dies, Create & Play a Card with ([Effect x]).
  • If the Target Dies, The Card played next gets ([Effect x).
  • If the Target Dies, Craft x [Card] Cards.
  • If the Target Dies, Your [CustomBuff] gets x.
SkidCodexCoOffline25 November 2019 15:30
Update v1.027:
  1. Misc Changes & Additions
  2. Profile Manager save files will also show the File Creation Date/Time, Class & Race.
  3. Verbose Logger will display slightly more detailed breakdown for the 'Damage' roll & various multipliers/modifiers
  4. Enemy DB Additions/Improvements
  5. Enemies can be assigned to more than one Environment using the + sign i.e Environment:+Marsh+Forest, Enemy will appear in either Marsh or Forest environments but nowhere else
  6. Enemies can transform to a different enemy upon defeat using the Metamorphosis:Enemy Name - Lv x or Metamorphosis:Boss Name properties
  7. i.e Metamorphosis:Haunt - Lv 6, will turn the dead enemy into a Level 6 Haunt. (Level needs to exist in DB (Tier to Tier + 10) i.e for the T6 Haunt valid levels are 6 to 16)
  8. Enemies can be excluded from Random Encounters by setting ExcludeFromRandomEncounters:1
  9. Boss Encounters can have this way multiple phases ie.
  10. a Boss called Zrygol, can have Metamorphosis:Zrygol the Reborn, and the definition of Zrygol the Reborn can have ExcludeFromRandomEncounters:1 so it won't appear as a random Encounter
  11. Zrygol the Reborn, can also have a Metamorphosis:Zrygol the Divine etc.
  12.  
  13. Excluding/Locking Perks after picking a Perk
  14. LockPerk[Perkname]:1, can be used as a Perk Reward to create incompatible perk trees
  15. i.e You have two trees 'Psionic Bolt/Psionic Bolt II/Psionic Blast' & 'Psionic Shield/Psionic Barrier' that want to be mutually exclusive:
  16. In 'Psionic Bolt' you need to add as Reward 'LockPerkPsionic Shield:1'
  17. In 'Psionic Shield' you need to add as Reward 'LockPerkPsionic Bolt:1'
  18. Children members of the trees will be unattainable but not hidden. To hide them too you can just use LockPerk for the children as you did for the parents.
  19. ie In 'Psionic Bolt' you can add as Reward 'LockPerkPsionic Shield:1, LockPerkPsionic Barrier:1' to lock both the parent and the child opposing perks
  20. ie In 'Psionic Shield' you can add as Reward 'LockPerkPsionic Bolt:1, LockPerkPsionic Bolt II:1, LockPerkPsionic Blast:1' to lock both the parent and the child opposing perks
SkidCodexCoOffline19 December 2019 14:52
Patch Notes - v1.037.2

Book of Heroes
  • The most recent 3 Characters that failed & the most recent 3 Characters that succeeded in the run will appear in the book of Heroes
  • Heroes that completed a Run can Ascend to the next Difficulty
  • The current progressions are
    • Casual - Normal (4) - Ironman (7) - Ironman+ (7)
    • Mentalist - Seer (7) - Demigod (10) - Demigod+ (10)
    • For custom difficulties the only progression is Ironman+, after the Stage of completion i.e if the last Stage was 8, Ironman+ will start there.
    • Alternatively you can choose to play in Adventure+ which is a higher level / higher difficulty Dynamic Sandbox/Adventure mode
  • Once a hero Ascends to the next difficulty their save file is deleted and a new save is created in the Resume slot. If no game is active, the new game starts automatically using the save in the 'Resume' slot, otherwise 'Restart' is invoked. You can then manually 'Resume' playing with the ascended Character.
  • You can look up Ironman+, Demigod+ & Adventure+ in the Codex to see their exact rules but only while a Character is actually using them (they load only on Demand). But in the nutshell they are way much tougher than their namesake modes and Endless. So the only escape from there for your character is death ;)
SkidCodexCoOffline31 December 2019 11:14
Update v1.039:
  1. Misc Changes, Bugfixes & Additions
  2. Commodity cards can now be sold directly from the Stash. (They used to transfer automatically into player's Deck while in Towns, which could cause minor issues if the player decide to keep them)
  3. Commodity cards of different disciplines are now shown too in the Player's Handbook Commodity section
  4. Cards in Stash now get unlocked regardless the Discipline mastery (as long as your current Mastery in Race or Class meet their requirement).
  5. Added a reminder text in Stash that you can Remove Stash cards by using the Del key.
  6. Town Menu view now supports scrolling and will display your entire Sellable Inventory or Commodities in one screen (instead of having to click the button to refresh the view)
  7. Boss Tooltip will now display the Stage Progress in non-Sandbox modes, and the Boss Dx in Sandbox modes.
  8. Moved 'Nightfall' layer behind Enemy Cards
  9. When looting Chests or Grimoires, the Add button will also include the amount of cards already owned
SkidCodexCoOffline3 January 2020 14:56
Update v1.040:
  1. Misc Changes
  2. Reduced the amount of portraits showing in the portrait menu to 10 per gender
  3. Added a checkbox to activate the remaining 75 (this includes Skimpy & Nude portraits, so if you don't like them: keep this checkbox unchecked. You can still disable all the vanilla portraits from the ModManager settings. Current saves using any will still work.)
  4. Added 10 New Portraits/Gender featuring characters of the upcoming DLC. Will appear only if the checkbox above is turned on and you can use them regardless if you get the DLC or not.
  5. Improved the Encounter generation algorithm. Encounters will be more biased to include higher enemy levels if such enemies exist in the Enemy DB. (EL - 2 to EL (if such enemies exist), EL - 4 to EL (fallback) or 1 to EL (legacy fallback))
  6. Added the bulk of the remaining graphic assets for the DLC Expansion.
  7.  
  8. Bugfixes
  9. Equipment & Stash cards properly unlock once acquired by the player. You don't need Mastery to use Equipment or Stash Cards (if you somehow acquire cross-discipline Equipment or Actions i.e in the Adventure Mode). For Equipment you still need to meet the level requirements.
  10. Primal Perk bonus wasn't displaying on Card (visual issue/it was properly applied).
SkidCodexCoOffline14 January 2020 10:18
Update v1.042.3:
  • Character Sheet will display the XP/Progress next to Level
  • Optimized the Algorithm determining the next Node
  • Otherworldly Beauty was mistyped (thus missing) from the Fay list
  • Stormblade (O) was wrongly classified as Main Weapon
  • Negative Perks couldn't drop Discard & Focus to 0 (min value was 1 despite the Card Text)
SkidCodexCoOffline3 February 2020 14:34
Update v1.045.2:
Misc Changes & UI Improvements
The view Drawpile button is now somewhat more prominent. (Still located in the bottom of the Deck)
The Shuffle deck button moved too in the Bottom of the Deck (next to the View Drawpile button)
Any Consumables in your Deck, Stash, Deck Builder etc. & any Equipment with Durability or Charges will now display in an Orange color to be more distinctive
ChooseOne/LootOne/Purchase/Clairvoyance/Dialogs that prompt to pick cards will only have randomized order if the choice pool is of more than 4 cards.
Added a distinct SFX when enemies receive Retribution damage
 
Improved 'Backpack' Mechanic
Clicking on the Backpack icon will now open the Choose Card interface populated by 4 random consumables directly from your Stash. (No need moving them into your Deck)
You can choose & draw any of these 4 by paying 1 AP for each one you draw. (You no longer discard the cards in your Hand)
Any consumables you won't draw will remain in your Stash. But any you draw will also get moved into your deck's discard pile (as well as in your hand.)
Using any of them removes a use as it would normally. Discarding them, leaves them with their uses intact in your discard pile.
You can use this button once per turn.
The old backpack functionality can still be accessed, but only with its shortcut: Shift+B (You can view its old entry by searching for BackpackLegacy)
 
New Action Effects: Purchasing items/cards through Cards
PurchaseFrom[Card#Card#Card] etc., You get to purchase and keep one of the listed cards
Card can be Random Card (from Player's Disciplines), PickFrom[Discipline], Commodity or a Specific Card similar to ChooseOne effects
Player can purchase as many cards from the list they want & can afford.
If the list contains more than 4 cards, 4 Choices will be picked up randomly and displayed.
There can be only one dialog-opening effect per card i.e A card can't use both PurchaseFrom & Clairvoyance and only one of them will resolve.
SkidCodexCoOffline28 March 2020 12:30
Update v1.053.3:
  1. Added 75 artworks for the (upcoming) free enemy addon.
  2. Changed all the Enemy Artworks Post-process method to look a bit more hand-painted and blend better with the actual hand-painted artworks.
  3. Event rewards can now skip the world clock to night or day using Nightfall:1 or Daybreak:1
  4. In your Headquarters (Conquest only): [1 Ration] non-Vampires can retire in their chambers, they'll heal 15 HP & 15 AP. World clock will skip to early morning (stores are opened)
  5. In your Headquarters (Conquest only): [1 Ration] Vampires can retire in their coffin, they'll heal 25 HP & 5 AP (wake up hungry). World clock will skip to midnight (stores are closed)
  6. "Quest States" can be additionally awarded through perks i.e a 'Waterbreathing' perk could grant QuestStateWaterbreathing:true, then use this in events to check if the player has Waterbreathing.
  7. Added 4 new 'Underwater' Environment Graphic Sets: Underwater Ruins, Underwater Mines, Submerged Temple & Flooded City (5 Slides each). (Note to modders: Non-Underwater generic enemies will still appear there so better use them for Challenges. Maybe also restricting entry to races or players with waterbreathing through a quest state?)
  8. In Sling's Bay: Mortimer's boat moved below challenges (as the first area determines the travel stage difficulty)
  9. Fixed a typo in Brawl & Feline Reflexes preventing their contingencies for triggering