Space Engineers 2 v2.0.2.57 / Build 21813947

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Game updated on 10-02-2026, 08:39. Current version / latest version: 2.0.2.57 / Build 21813947.
4.3...

User Verdict

Based on 39 community votes
Table of Contents

About The Game

Space Engineers 2 returns to the world of space exploration with a revamped experience. This sequel puts you at the helm of a new adventure in the Almagest system, where engineering challenges and the vastness of space combine in unexpected ways. It’s an open-world sandbox where you can build from the ground up or rather, from the stars from starships to entire space stations. The goal is simple: take your creativity to new heights while managing the challenges of surviving in the cold, unforgiving vastness of space. What sets Space Engineers 2 apart is the level of freedom it offers.

The game offers a high level of customization and control, making it feel like your engineering projects are limited only by your imagination. Thanks to the updated VRAGE3 engine, building, destroying, and even navigating through space has never been so fluid. The new 25 cm unified grid system ensures that everything fits together seamlessly, removing the old limitations that made building difficult. Whether it’s a finely tuned starship or a massive asteroid base, this game offers precision like never before. Updated controls and features also change the way players approach building. More intuitive controls like grid cancellation, precise rotation, and faster movement make every step of the creation feel more natural. It’s easy to dive into a project, tweak it on the fly, and watch it evolve.

NOTE. Uploaded version: 10 February 2026 [v2.0.2.57 / Build 21813947]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.


System Requirements

MINIMUM:
OS: Microsoft Windows 10 (latest SP) 64-bit
Processor: Intel i3 @ 3.0 GHz or higher (or AMD equivalent)
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD Radeon RX 480 (min. 4 GB VRAM)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 41 GB available space
Sound Card: integrated or dedicated soundcard

RECOMMENDED:
OS: Microsoft Windows 10 (latest SP) 64-bit
Processor: Intel Quad Core i7 @ 3.6 GHz or higher (or AMD equivalent)
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 2080 TI or AMD Radeon RX 6800 XT, each with 12 GB VRAM or better
DirectX: Version 11
Network: Broadband Internet connection
Storage: 41 GB available space
Sound Card: integrated or dedicated soundcard

Screenshots

Space Engineers 2 v2.0.2.57 / Build 21813947 gameplay screenshot 1
Space Engineers 2 v2.0.2.57 / Build 21813947 gameplay screenshot 2
Space Engineers 2 v2.0.2.57 / Build 21813947 gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Install: windowsdesktop-runtime-9.0-win-x64.exe.
  4. Start game «SpaceEngineers2.exe» in Game2 folder, Play!
  5. The language changes in the menu.

Download Space Engineers 2 v2.0.2.57 / Build 21813947

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Game Update History

  • Space Engineers 2 Pioneer Edition v2.0.2.39 (Build 21100537) → v2.0.2.57 / Build 21813947 [ 10.02.2026 ]
  • Space Engineers 2 v1.5.0.3097 → v2.0.2.39 (Build 21100537) [ 12.12.2025 ] 
  • Space Engineers 2 v1.5.0.3090 → v1.5.0.3097 [ 05.08.2025 ]
  • Space Engineers 2 v1.5.0.3086 → v1.5.0.3090 Build 19143656 [ 14.07.2025 ]
  • Space Engineers 2 v1.2.200.4755 → v1.5.0.3086 (Build 19052637) [ 07.07.2025 ]
  • Space Engineers 2 → v1.2.200.4755 [ 09.06.2025 ]

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Comments 4

  1. SkidCodexCo Offline 28 January 2025 09:24

    You have now access to VS1: Creative Mode, our first vertical slice, featuring:

    new 25cm unified grid system (no more small vs. large grids!)
    new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
    grid undo/redo
    enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building) and paint tool
    grid speeds up to ~300 m/s 
    safe speed system preventing damage under 20 m/s
    new magboots with camera stabilization
    new physics and dynamic fractures and debris for more realistic destruction
    visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting
    New VRAGE3 engine brings better performance and future optimization potential

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    Make a Small Donation ❤️
  2. SkidCodexCo Offline 31 January 2025 07:43
    Hotfix 0.12.23.32 has been released!


    Crash fixes
    Fixed a GPU crash in Particles shader
    Fixed a GPU crash in Terrain shader
    Fixed a GPU crash in Armor shader
    Fixed a crash at PaintToolControllableComponent.PaintToolActive
    Fixed a crash at GridImpactDamageReceiverComponent.ProcessDestructions
    Fixed a crash at HavokBreakHandler.AfterSolve
    Fixed a crash at Library.Filesystem.MountPathResolver.EnumerateFiles
    Fixed a crash at ManagedTexturePrioritizerComponent_GeneratedContainer
    Fixed a crash at BlockPlacerEntityComponent.CheckMountPointIsValid (another iteration)
    Fixed a crash at BlockPlacerEntityComponent.ApplyRotation (another iteration)
    Assertion fixes
    Fixed an assertion at PlayerControllerComponent.OnControlledEntityRemoved
    Fixed an assertion at ShaderManager.CheckShaderDefines / particleemitterprocess.hlsl
    --------------------
    Make a Small Donation ❤️
  3. SkidCodexCo Offline 7 July 2025 16:07
    Hotfix 1.5.0.3086 has been released!
     
    Stability
    Fixed a crash when placing a blueprint that uses mods
    Functional
    Fixed an issue where re-publishing your own world or blueprint didn’t trigger the "Replace" dialog
    VRAGE3 Mod HUB
    Fixed a crash when starting the Mod SDK without the game installed
    VRAGE3 Mod Editor
    Fixed a crash when trying to edit read-only assets
    Fixed an issue where it wasn’t possible to rename blocks in a mod project

     
    Features and improvements we are actively working on:World sometimes fails to load with outdated mods
    Modding: Scripting and code APIs are not included yet, but they’ll be released later as development progresses.
    Color picker will be included in undo-redo for paint gun in a future update
    After entering a cockpit for the first time after starting the game, the character may peek through the cockpit - this will be fixed in an upcoming update.
    Keyboard and mouse controls are not customizable yet, but they will be!
    Toolbar block groups and sizes (block selection via R key) are a temporary mechanism and will be redesigned in a near update.
    We’re aware of incompatibility at launch of Space Engineers 2 on Intel Arc A-Series and Core Ultra Series 1 built-in Arc GPUs. We are working with Intel to enable the game experience and will provide relevant updates as development progresses.
    We are solving ship movement edge cases (jittering in slow speeds or too many gyros present)
    PerformancePerformance optimization is ongoing. For Alpha release, we’re targeting 16x Red Ship grids at 60 FPS on recommended hardware.
    Autosave may cause brief lags during gameplay.
    Performance optimizations of ship collisions and destruction are ongoing, so it won’t be lag-free at this moment. We will be continuously improving it in the following updates.
    PCU values per block may appear higher compared to Space Engineers 1, reflecting SE2's increased detail and more precise performance measurements. While the current total PCU limit is set at 400,000 in VS1, we plan to raise this threshold in future updates as we implement scheduled optimization improvements.
    Space Engineers 2 Workshop: Displaying Steam Workshop Collections in-game is planned. We are working on better handling when Steam is offline.
    The current GUI (Graphical User Interface) and HUD (Heads-Up Display) are works in progress. Our team is prioritizing core functionality first. Once we've confirmed all features are working as intended, we'll enhance the visual design and overall aesthetics.
    Some blocks are decorative-only for now (for example, the Assembler is present but cannot produce components)
    The inventory system will be implemented in a future update
    Fracture models will receive additional visual updates in future versions.
    --------------------
    Make a Small Donation ❤️
  4. SkidCodexCo Offline 12 December 2025 19:22

    Fixed an issue that could cause the game to crash while saving the world due to a file system error.

    Fixed an issue that could cause the game to crash when playing an in‑game video/cutscene due to a video player component error.

    Fixed an issue that could cause the game to crash during autosave due to an error while checking voxel entities in the world.

    Fixed an issue that could cause the game to crash while updating entity detection, improving overall game stability.

    Fixed an issue where the game could crash with an “out of memory” error when handling audio/music.

    Fixed an issue that could cause the game to crash while generating planetary flora in the environment.

    Fixed an issue that could cause the game to crash due to an audio system error when stopping a sound.

    Fixed an issue where the game could suddenly close during early loading on Windows 8 machines, and added a proper shutdown with a message instead.

    Fixed an issue where the game could crash when returning to the main menu from a modded world due to missing audio files from unloaded mods.

    Fixed an issue that could cause the game to crash with an error when returning to the main menu.

    Fixed an issue where corrupted planet data files could cause a crash, and improved error reporting so the game clearly warns players about corrupted or modified content and suggests validating game files.

    Fixed an issue that could cause the game to crash during screen-space ambient occlusion (HBAO) rendering due to an invalid render target resize operation.

    Fixed an issue where the game could crash when loading textures via DirectStorage on non‑standard Steam install locations.

    Fixed an issue where the game could crash when unloading the world and returning to the main menu, due to some corrupted entities.

    Fixed a crash that could occur when repairing fractured conveyor blocks (e.g. welding a connector and then grinding a nearby cargo container) which caused the conveyor system to get into an invalid state.

    Fixed an issue where opening the Control Panel near a station safe zone could cause the game to crash.

    Fixed an issue where the game could freeze or terminate unexpectedly when returning to the main menu.

    Fixed an issue where using the ore detector could cause the game to crash during ore detection in voxels.

    Fixed an issue where spawning encounters could sometimes cause the game to freeze and stop responding.

    Fixed an issue where the game could freeze or terminate unexpectedly while loading, because of shaders.

    Fixed an issue where loading a session with planets could trigger an internal error while generating the planet sky, which could lead to a crash

    --------------------
    Make a Small Donation ❤️