USC Counterforce v1.00.7a

Download game USC Counterforce v1.00.7a latest version
  • 1.00.7a Build 15471149
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USC Counterforce — a step-by-step role-playing tactical strategy game in a sci-fi setting in which you lead a team of commandos designed to neutralize an alien threat. To do this, you will have a huge selection of attributes, perks and various builds, you will be able to interact with the environment, break through walls, activate traps, install protective structures, as well as build and develop your base. This is a direct continuation of the plot and gameplay of Ultimate Space Commando.

NOTE. Uploaded version: 25 August 2024 [v1.00.7a Build 15471149]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

As a senior Navy officer of the Joint Space Command, you must lead a strike team of three ships and return to the planetary body M-8322 Rafe incident site to investigate and neutralize the remnants of an unidentified alien threat. But what you find there can change the course of history forever. The original USC gameplay returns with a brand new engine with realistic 3D graphics and top-down views, an improved and upgraded user interface and a partially redesigned, even deeper combat mechanics.

An in-depth RPG gameplay system with many character attributes and skills, detailed combat mechanics and sophisticated inventory management is the basis of turn-based tactics, allowing you to truly tune your troops and counter threats the way you want. Train and equip your infantry according to your tactical preferences thanks to a classless but versatile skill system that allows you to create many powerful builds and combinations. Environment Fight and explore fully interacting and destructive, diverse, multi-level environments with useful realistic mechanics: rebuild the battlefield, build barricades, avoid and exploit environmental hazards, set traps, start chain reactions, close the chain that your enemies can too do! Combinations of dangerous elements and effects open up even more tactical opportunities and dangers.

Take command and lead your fleet in a story-oriented, semi-random, multi-user campaign mode, where your tactical tasks are accompanied by detailed management of the planetary base, fateful strategic decisions, fleet protection and relay. Discover other game modes guide your Marines through a variety of extremely complex multi-mission operations with unique objectives; build, maintain and protect a working outpost in the game Base Defense. and play as you wish in a fully customizable single mission mode with co-op multiplayer. All missions in the game are created by your own random card generator, providing endless possibilities.

System Requirements

MINIMUM:
OS: Windows 10
Processor: Intel i5 4th gen., AMD Ryzen 3
Memory: 4 GB RAM
Graphics: nVidia 860M, 2GB dedicated VRAM
DirectX: Version 11
Sound Card: Not required
Additional Notes: Keyboard+mouse required

RECOMMENDED:
OS: Windows 10
Processor: Intel i5 9th gen., AMD Ryzen 5
Memory: 8 GB RAM
Graphics: nVidia 1060 / AMD Radeon 380X, 4 GB dedicated VRAM
DirectX: Version 11

How to Install the Game

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «USC-Counterforce.exe», Play!
  4. The language changes in the menu.

Gameplay Trailer

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Comments 2

SkidCodexCo 14 January 2022 16:26
This update brings many bug fixes and optimizations to the game. We've been testing hard to make sure the gameplay is now more enjoyable and the engine is more stable.In the Squad Assembly menu/Unit specs you can already see unit statistics displayed, but this system is not functional yet--although it will be in Alpha 4! ;-)
New content/features such as statistics, dedicated melee combat, alien nests, and advanced hacking are scheduled for the still freely available Alpha 4 early next month.
In the longer run, a lot of new enemies/weapons/gadgets, different environments, various objectives, elite aliens, etc. are coming. Those who know the original USC game can expect all that and MUCH MORE--but we need time and your support to bring it alive! Any feedback is greatly appreciated and will surely help to make the game better and better.

SkidCodexCo 14 August 2024 09:38
USC:CF v1.00.5a, build 240813
BALANCE/GAMEPLAY CHANGES
Campaign: further adjustments to alien reinforcements spawn rate in horde eradication missions
Campaign: the "middle phase" of the Campaign will now trigger sooner on "Story" and "Normal" complexity settingsNote: depending on the complexity setting, story progression to Dream #5 should now trigger after MP 13/23/33 at the latest (pass the MP a couple of times if you're already there and suspected a bug [not corfimed] before this update)

Adjustments to alien reinforcements spawn rate in planet surface missions (Operations, Single Mission)Victory still requires that you kill (almost) everything, so if there are reinforcements spawning, you'll need to deal with them as well, even if there were 0 aliens left when ending the turn -- this is not a bug!
Alien reinforcements were never and are NOT infinite, though--the rate of the remaining aliens spawning has been now increased significantly to speed up (and give more excitement at) the end of these missions (turn 11+)

FIXES
Campaign: fixed a critical bug where nests could "grow infinitely" and cause issues on starting a missionThe fix is retroactive; if you have encountered this bug, but have a save where you can select the sector to go on a nest mission, it will now behave properly!
Note: use a save where you haven't yet tried to actually start the mission (not an ExitSave, etc. that were made after the game locked up partially)

Campaign: fixed a potential ammo exploit where you could stock already used turrets and then get a brand new one with refilled ammo just by taking it from stock. You can no longer stock turrets that have been ever deployed.
Campaign: fixed faction-exclusive items in the "shop" staying available/not becoming available when you didn't have actual access to the item, but removed/added one from/to stock
Campaign: fixed faction-exclusive items that were only available in the "shop" due to being already in stock having their req./craft buttons & info misleadingly displayed (did not affect gameplay)
Campaign: fixed the crafting material display on the Communications screen sometimes not being refreshed correctly after leaving Squad Assembly
Campaign: fixed sector info panel displaying only half the actual Deothonit yield for mining sites since the last update (did not affect gameplay)
Campaign: fixed a bug where you couldn't save the game on the Squad Assembly or Communications screens (in non-Hardcore)
Campaign: map screen music will now properly stop before playing the dropship cutscene
Fixed an extremely rare critical bug where the game would lock up on "Alien nest activity" [speculative/preventive fix while we're waiting for report details/repro]