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Tangledeep Dawn of Dragons - PLAZA + Update v1.34a

Tangledeep Dawn of Dragons - PLAZA + Update v1.34a
  • 1.34a
Almost every magical world is difficult, unique and at the same time unusual. Sometimes magic is a unique and wonderful skill, but in some situations it is it that causes chaos and confusion. If you want to poison yourself in another adventure called Tangledeep, then there will be a good opportunity to experience all the difficulties and complexities of the virtual world. It also turns out to go through a unique magic labyrinth, which is complemented by unusual and dangerous components.

The story of the game plot is based on the story of a little girl who wants to independently resist the source of magic. She must destroy a large number of enemies, use magic spells, and also find a mysterious crystal, which is the universal source of this magic. It must be destroyed in order to save the world.

The outer shell of the game remembers role-playing projects, which are complemented by pixel graphics and gradual movements. It is necessary to go through a unique magic labyrinth, after which it will be possible to fulfill the global goal. When everything is done correctly, then the hero will become powerful and courageous, but if this is not achieved, it is recommended to invite friends to help. World destiny and virtual world depend solely on the players, as well as the correctness of the implementation of tasks. If you have enough courage and knowledge, then you can try the game.

NOTES. This release is standalone and includes all content and DLC from our previous.

  • Legend of Shara
  • Dawn of Dragons 

Key Features
  • Discover the Ancient Dragons, super-powerful boss monsters that inspire fear into even the heartiest adventurers!
  • Venture through Dragon Dungeons, themed areas offering new gameplay mechanics, layouts, and challenges!
  • Obtain Dragon Souls, granting you unique powers to unleash in your most desperate moments.
  • Wield a new weapon type (Whips) with four mastery abilities! Lash and pummel groups of enemies with finesse!
  • Give old items a new purpose with an unlockable crafting NPC, who offers a variety of useful recipes to create the items you need.
  • Empower your fists with Wraps, handwear that allows you to enchant your fist attacks without interfering with other bonuses.
  • Battle (or capture!) a menagerie of new monsters, from psychic rats and prismatic jellies to acid elementals, robots, flying snakes and more.
  • Enchant your equipment with dozens of powerful new magic affixes that can change or strengthen your build.
  • Beautiful new pixel art and music, of course.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7+
Processor: SSE2 instruction set support
Memory: 2 GB RAM
DirectX: Version 9.0
Storage: 1 GB available space

Requires a 64-bit processor and operating system

How to Install the Game
  1. Download the Full game Tangledeep.Dawn.of.Dragons-PLAZA through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Download & install Update v1.34a, in game folder.
  5. Copy all files of the folder «PLAZA» in game folder.
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.34a-PLAZA [ 544.1 MB ]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.33f-PLAZA [ 542.6 MB ]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.33e-PLAZA [ 542.6 MB ]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.31i-PLAZA [ 448.9 MB]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.31c-PLAZA [ 470.5 MB ]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.30n-PLAZA [ 470.5 MB ]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.30k-PLAZA [ 15.9 MB ]
Download update only: Tangledeep.Dawn.of.Dragons.Update.v1.30f-PLAZA [ 15.7 MB ]

Gameplay Trailer

The game is updated 24-07-2020, 16:24, to the latest version 1.34a.

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Comments 4

SkidCodexCo Offline 5 December 2019 03:43
Update v1.30f:
(Dawn of Dragons) Whip masteries now have unique skill icons
Flame Cocktail (and all higher level versions) now have an additional square of range
Guardian Lurkers now have a 5 turn cooldown on their laser ability (up from 4)
For rumors that have a limited step count, you no longer lose steps while in Item Dreams or Wanderer’s Journeys
Champions generated by the “Notorious†feat now give 15% more rewards, and have a 33% chance of dropping a useful item (such as rose petals, Orb of Reverie, a healing potion, butler bell)
(Dawn of Dragons) The “Bubble†mod now grants a shield equal to Lvl x 30, down from Lvl x 50.
Fixed game error with Ramirel’s Dismantler if an attack was reflected back to you
Fixed mapping bugs with Xbox One controllers
Effects that reduce healing should now work correctly on monsters
Quivers should no longer grant CT when using a staff or other non-bow weapon
The Food Cart should no longer ever use Butler’s Bells as a demanded item
When completing the Beastlake Park bandit pet quest, the pet should now be permanently removed from you as intended. (Remember, you can also simply hand in a knocked out bandit. It doesn’t have to be a tamed pet.)
Porting out of a job trial on the 2nd floor no longer leaves an open portal back into the trial area!
(Legend of Shara) While in Hall of Champions or Temple of the Elements, you should no longer keep *equipped gear* found in the dungeon
(Legend of Shara) Fixed very strange bug with relic names sometimes being saved/loaded wrong.
(Dawn of Dragons) Fixed bug with “the Wolf†mod’s defense being way too high, and also sometimes triggering (or not triggering) incorrectly after dismissing summons
(Dawn of Dragons) Fixed bug where some monsters in dragon dungeons were set to 0% xp/gold/jp rewards
(Dawn of Dragons) The “explosions†mod should no longer work on regular abilities, only items
(Dawn of Dragons) The second Whip mastery should no longer trigger with non-Whip weapon types
(Legend of Shara/Dawn of Dragons) Removed some monster sprites that were not supposed to show up in Journeys
(Legend of Shara/Dawn of Dragons) Fixed issue where Shara could encounter game errors with Dawn of Dragons installed, in some areas (like Frog Bog)
(Legend of Shara/Dawn of Dragons) If you own both expansions, you will now be able to find relic Whips and handwraps
Various small optimizations
Reorganized the Fast Travel/waypoint dialogue to show floors in a consistent order
(Dawn of Dragons) Langdon now has a dialog option reminding you where to go to continue the dragon questline.
SkidCodexCo Offline 9 December 2019 15:51
Update v1.30k:
Reduced the gold cost to use non-Lucid / non-Skill orbs by 33%
Reduced the efficacy of monster healing in NG+ and Savage World by 16/32% (this helps the player!)
(Dawn of Dragons) In NG+ and Savage World, the Vinelings in the Ancient Jungle gain increased health and substantially more defense to make up for the increased monster power.
Fixed certain inconsistencies with attack calculations when dual-wielding weapons. For example, Sharktooth Axe in offhand was not getting an accuracy penalty, and the third Whip Mastery was triggering off both hands
(Legend of Shara) Fix to Relic loading from meta progress, which was causing serious errors w/ Hand Wraps & Whips
(Dawn of Dragons) Fixed the “1 Gem + 1 Lucid Orb = Random Lucid Orb†frogcrafting recipe, as well as “2 Gems + Accessory = Random Accessoryâ€
(Dawn of Dragons) Offhand attacks with Hand Wraps should work again.
(Legend of Shara) Spanish support added.
You can now search for “gem†in the searchbar of various inventory UIs to filter all your gems.
Update v1.30g:
Fixed some game load bugs caused by last patch, sorry
(Dawn of Dragons) Verminespers should no longer be able to charm the vines in the Tyrant Dragon dungeon
(Dawn of Dragons) You should no longer see the portal reveal animation to the Spirit Sanctuary if you’ve cleared it
(Dawn of Dragons) Fixed bug in the 3rd floor of Bandit Waterworks where every switch would unlock the final gate.
SkidCodexCo Offline 31 December 2019 10:57
Update v1.30n:

During Gold job trials, you can now use 6 consumables (up from 5)
Fixed rare save corruption bug that made the game unloadable
Fixed bug where your corral pet would become ‘disconnected’ from the corral, and you would be unable to return it (among other potential issues)
Fixed soft lock if you leveled up while returning to town at the same time of the Riverstone Grove frog callout
Bosses that can potentially spawn illusions for any reason should no longer cause script/cutscene glitches when you destroy the illusions
Friendly bombs, like the kind generated by Brigand’s advanced job trait, should now always have a green aura (indicating they will not harm you)
The minimap size will now dynamically adjust if it’s open while changing zones
Fixed bug where Medium Armor Mastery was not giving you enough Dodge (8% of Swiftness, instead of 12.5%)
(Legend of Shara) Fixed soft lock related to bringing some gear in or out of the dungeon
(Legend of Shara) Items upgraded in Mini Dreamcasters should now have correct names
(Legend of Shara) Fixed bug where some items found in Journeys could disappear when brought into Hall of Champions
(Dawn of Dragons) When using a hand wrap in your main hand, random offhands should now stop being auto-equipped
(Dawn of Dragons) A friendly Bandit Wrangler should no longer summon hostile monsters
(Dawn of Dragons) Fixed Spirit Sanctuary stair routing issues that made it impossible to get back to your Item Dream once you explored deeper in. Also fixed bug where an Item Dream portal would not appear if you were knocked out there for any reason.
(Dawn of Dragons) Fixed bugs with various crafting recipes sometimes not using all required input items.
Fixed potential issues in mod loading and icons on some systems
Various optimizations during gameplay
Pet monsters should no longer use self-buffing abilities if outside of combat.
The game now shows what DLC you have installed on the title screen
Bringing a tamed (not knocked out) bandit to the Beastlake Park quest no longer removes it
Block, parry, and dodge descriptions on the Character screen now indicate that not all special attacks can be avoided, and that chance to dodge special attacks is halved.
SkidCodexCo Offline 14 January 2020 07:54
Upate v1.31c:
The “Steadfast†shield magic mod now reduces basic attack damage from the shield’s direction by 50% (up from 33%), while damage from other angles is only increased by 10% (down from 15%).
The “Arrow-Dampening†armor magic mod now decreases ranged attack damage taken by 30% (up from 25%)
The “Phalanx†armor magic mod now decreases melee damage taken by 20% (up from 15%), while the extra damage from ranged attacks is now 5% (down from 15%)
Weapon and quiver mods that deal extra damage to certain monster families (Frog Slaying, Bandit Slaying, etc) now all deal +30% (up from +20%), with the exception of Rust-Biting, as it has an upgraded version (Chrome-Shredding)
The “Emergency†shield magic mod now reduces damage from basic attacks by 50% while under 33% health (up from 25%)
The “Toxicity†magic mod now has a 6% chance to drop acid pools, up from 5%, per step
The ice shot ability used by “Icedaggers†champions now deals less damage (110% of normal dmg, down from 135%) and has a slightly longer cooldown.
Adjusted how Resist-Piercing champions work. Rather than constantly piercing 50% of all resistances, they now add a stacking debuff when they damage their target, which lowers its resists by 10%. This can stack 4 times.
Buffed the stats of the following monsters: Mottled Sandjaw, Heated Sandjaw, Electric Jelly, Cave Lion, Guardian Corsair
Decreased the cooldown (20 -> 16t) and increased the damage (25% -> 35% attack dmg) of the toxic cloud used by Toxic champions
Increased the cooldown of Conjurer / Frogmaster summons from 13 to 16 turns
Unstable Magic (Spellshaper ability) now costs 5 Energy (down from 15) and has a cooldown of 6 turns (down from 8)