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Like the first part of the series, the strategic simulator Train Valley 2 is made with a significant bias in the puzzle. Here, the user is required to correctly route in a rather limited location, and then track the movement of trains, sending each train manually. The player will have to independently switch arrows, calculate the quantity of goods, prevent or anticipate a locomotive collision. The logic in the game is intuitive, but this does not mean at all that the passage of the game process will be simple or easy. The whole gameplay is divided into levels representing fairly well-designed locations, made in the style of different eras.







