MicroTown v0.15.19

+ -
+220
Download game MicroTown v0.15.19 latest version
  • 0.15.19
  • FREE DOWNLOAD
  • TORRENT

MicroTown invites players to build a thriving settlement in a charming indie strategy early access game where you act as the leader of a tiny community on a lush island. You gather resources and expand your town to attract new residents. Each landscape, from verdant forests to sandy shores, glows with pixel-art charm. The latest version of the game, released in 2019, features vibrant 2D visuals and a calming soundtrack, immersing you in a cozy building adventure.

Gameplay focuses on strategy driven resource management and indie creativity. You construct over 30 building types, from farms to workshops, while balancing villager needs, enhanced in the latest version of the game with new automation tools and expanded tech trees for deeper planning. Your choices shape your town’s growth. Download the game to craft your island haven, where every structure weaves a story of community and progress in a serene world.

The experience unfolds across a dynamic island map, with randomized events like weather changes or trader visits. Three difficulty modes, Easy, Medium, and Hard, adjust resource scarcity for all players. You unlock Steam Achievements and cosmetic upgrades, enriching the early access narrative. Gentle winds and villager chatter boost immersion, though some note slow progression. Download the game to dive into this 2019 indie gem, where every decision builds your town’s legacy.

NOTE. Uploaded version: 07 September 2025 [v0.15.19]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.


System Requirements


MINIMUM:
OS: Windows 7 SP1+
Processor: SSE2+ support
Memory: 2 GB RAM
Graphics: 1280x720+, shader model 4.0+
DirectX: Version 10
Storage: 500 MB available space


How to Install the Game

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «MicroTown.exe», Play!
  4. The language changes in the menu.

Download MicroTown v0.15.19

SIZE: 122 MB | Downloads: |
Steam Rating: Very positive

Game Update history

  • MicroTown v0.9.4 → v0.15.19a [ 07.09.2025 ]
  • MicroTown v0.3.10 → v0.9.4 [ 23.04.2022 ]
  • MicroTown v0.2.18 → v0.3.10 [ 29.03.2020 ]
  • MicroTown v0.1.19 → v0.2.18 [ 06.01.2020 ]
  • MicroTown → v0.1.19 [ 20.09.2019 ]

Gameplay Trailer

Add comment

The author will be very pleased to hear feedback about your news.

Comments 1

OfflineSkidCodexCo| SkidrowCODEX Team| 7 September 2025 20:27 (7 382 comments)
Visuals
I worked on various small visual changes to polish up some of the areas of the game that were lacking. At least more lacking than others.
World effects
One new effect "type" that I hadn't implemented yet was global world effects, which are not tied to a particular object, but rather occur randomly somewhere in the world. Technically, these would occur within the player's viewport with some probability.
Since the trees don't have animations (and it would take a LOT of work to add those), then I added a falling leaves random particle effect:
 
This triggers randomly with a matching color, but more often in autumn as the trees lose their leaves.
Another obvious world effect is the ground raindrop splashes during rain, which were really missing before. Normally, people don't remark on small animations and effects missing, but raindrops is the one thing that people actually noted as missing. So I (finally) added those:
 
(These don't at all sync up with the falling rain, which doesn't actually "land" at any point. But I don't think this is needed, nor that it would look good with pixel graphics like this. But it does bother me a little bit...)
Fish
I also adjust the in-world fish visuals, which I never liked. I mean, what are these floating green bricks?
 
There is of course only so much I can do with 5 pixels. But hopefully they now look more like actual submerged fish when more subtly blended with the water color:
 
Of course, part of their lifelessness is lack of any animation. I think that's why other animals still look decent even if they are like 12 pixels each with hardly any features. So I added tail-wag swimming animation and some particle effects:
 
Water animation
I decided to finally redo and re-add water animation. This one was one of those "how hard can this be?" mini-features that I could probably write an entire blog post about.
Some time ago I did have animated water. It wasn't very well made, but it was usable. It used 2 overlapping sprites that faded between each other so they looked like flowing waves. It had an ugly shimmering effect due to cross-fading. It also didn't really fit with discrete pixel animation style.
--------------------
Make a Small Donation ❤️