Katanaut v1.133a

Download game Katanaut v1.133a latest version
  • SKIDROW
  • 1.133a
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  • TORRENT
Game updated on 8-06-2026, 03:59. Current version / latest version: 1.133a.
4.3...

User Verdict

Based on 37 community votes

About The Game

Katanaut takes the player through a massive space station where combat requires precise calculation and quick reactions. The character navigates narrow corridors and open halls, using combinations of attacks and special abilities to confront mutated enemies. Dangerous areas and changing layouts force constant adaptation, and resource management affects stamina and attack capabilities. Each encounter requires observation and strategy, and enemies react differently to movements and techniques.

NOTE. Uploaded version: 8 June 2026 [v1.133a]. This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game, read the instruction below.

In Katanaut, exploration opens up hidden rooms with mature content that affects the plot. Encounters include psychological tension and physical danger, with the consequences of actions changing depending on the chosen tactics. Progress through the station reveals increasingly strange transformations and interactions, maintaining a constant sense of threat. The ability to try out different skills and routes allows you to discover new developments, while simultaneously controlling the health, stamina, and behavior of enemies.

This game project leaves room for exploration and experimentation, maintaining attention to enemy reactions and the correct distribution of forces. The action keeps the tension and engagement high by forcing the player to analyze the situation and choose the best techniques to overcome dangers.

System Requirements

Minimum:
Requires a 64-bit processor and operating system
OS *: Windows 7 or newer
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Vulkan-Capable graphics card
Storage: 1 GB available space
Additional Notes: Katanaut runs on the Godot Engine and requires a dedicated GPU with Vulkan 1.2. Compatibility Mode is available at launch.

Recommended:
Requires a 64-bit processor and operating system

Screenshots

Katanaut v1.133a gameplay screenshot 1
Katanaut v1.133a gameplay screenshot 2
Katanaut v1.133a gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «Katanaut.exe», Play!
  4. The language changes in the menu.

Download Katanaut v1.133a

SIZE: 1.01 GB | Downloads: —
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Game Update History

  • Katanaut v1.130a → v1.133a [ 08.06.2026 ]
  • Katanaut v1.126a → v1.130a [ 01.06.2026 ]
  • Katanaut v1.117 → v1.126a [ 17.05.2026 ]
  • Katanaut Build 21727802 → v1.117 [ 29.03.2026 ]
  • Katanaut v1.107 → Build 21727802 [ 03.02.2026 ]
  • Katanaut v1.101 → v1.107 [ 17.01.2026 ]
  • Katanaut v1.0181 → v1.101 [ 06.01.2026 ]
  • Katanaut v1.017 → v1.0181 [ 26.10.2025 ]
  • Katanaut v1.011 → v1.017 [ 12.10.2025 ]
  • Reduced all skill stamina usage by 30% (extra 30% reduction for Slow Time skill)
  • Improved balance and resource usage for mid/late-game runs.
  • Fixed input / double-input issues (especially with Steam Input).
  • Minor bug fixes and stability improvements.
  • Katanaut v1.005 → v1.011 [ 22.09.2025 ]
  • Katanaut v1.001 → v1.005 [ 13.09.2025 ]
  • Katanaut → v1.000a (Build 19930693) [ 10.09.2025 ]
  • Katanaut → Build 20250908 [ 08.09.2025 ]

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Comments 4

  1. SkidCodexCo Offline 10 September 2025 21:05
    Katanaut is Out!
    Katanaut is live on Steam. I finally did it -- hit publish, stared at the screen, and made more coffee to pump me through the day. Thank you for getting it this far. Every wishlist, playtest note, stream, and kind words helped me keep going.
     Partnership news
    The cat is out of the bag. New crew is on the station: Acclaim. We are partnering so Katanaut can reach more players in the near future. I am excited to work with them and grateful for the support.
    If you want to help today, the best things you can do are leave a review, share a clip, or drop feedback in the forums or Discord. It all matters.
    Thank you for playing.
    — Eugene / Voidmaw
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  2. SkidCodexCo Offline 13 September 2025 07:04

    Katanaut Patch 1.006 

    - Fixed an issue where users would see a black screen after the flash-back event that happens on run #5.
    - Increasing duration of melee hit box to help improve hit detection.
    - Increased engine tick-rate from 50 -> 60 to help improve player input capture.
    - Removing orb spawn during "big attack" on final boss -- they're too high.
    - Fixed music timing after final boss death.
    - Fixed unintended camera jerk effect during final scene.
    - Updated elevator physics on level 6, and elevator door will always remain open while the elevator is not active, and will only close during movement.
    - Fixed a dialog conflict between attempt #5's intro scene, and killing the final boss simultaneously.
    - Updated various zombie sounds during cut scenes.
    - Fixed issue where slow-time was removed when using a syringe or skill orb while in outer space.
    - Discarding empty bug report messages from being sent to discord.
    - Increased the hit box on guns so they properly land on enemies.
    - Fixed issue where using syringes would flash-bang players using OpenGL(compatibility mode).
    - Fixed issue where bleed was not being correctly applied.
    - Fixed issue with some NPC's spawning their discovery rewards inside of a nearby wall.
    - Updated the physics on items so they're less likely to go into a wall.

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  3. SkidCodexCo Offline 13 September 2025 07:51
    Uploaded version: 26 October 2025 / v1.0181
    Full Release and latest version 
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  4. SkidCodexCo Offline 29 March 2026 19:13

    - PLASMA PISTOL: Got a big make-over. Doubled damage, now fires two rounds at once that spiral through each other.
    - BALLISTA: Got a big make-over with a spiraling arrow effect to help aim. +38% damage. 5 piercing arrows for 2 ammo had the worst effective damage-per-ammo among multi-projectile weapons. Was outclassed by Shotgun at half the ammo cost.
    - RAIL GUN: +20% damage. New shooting effect.
    - ENERGY CHAKRAM: +30% damage. Boomerang return and 10 bounces give it identity but raw numbers were identical to generic weapons. Now rewards landing both outbound and return hits.
    - SHURIKEN: +30% damage. Wall bouncing is situational. Was barely above the starter Pistol despite being a found weapon.
    - NINJATO: +20% damage. Dash melee for 2 ammo puts you in danger. Small buff rewards the close-range risk.
    - SPORE LAUNCHER: +30% damage. 3 ammo cost gave it the worst damage-per-ammo in the game. Poison gas AoE helps but didn't justify how bad the numbers were.
    - DRONE: +50% damage. 3 ammo to deploy, auto-targets but dies when you take a hit. Damage was so low it was essentially decorative.
    - ECLIPSE CANNON: +30% damage. 3 ammo with 5s blind is strong CC, but the damage was worse than many 1-ammo weapons with no utility.
    - WARP THORNES: +35% damage. All-direction melee for 1 ammo is a cool crowd-clearer, but each individual thorn hit for almost nothing.
    - SOOTFORGE CANNON: +50% damage. 6-bullet burst with AoE burn, but per-projectile damage was absurdly low. Still relies on burn stacking, just less invisible now.
    - CHARGER SMG: +25% damage. Explosive bullets usable while moving is its niche, but damage was below the Plasma Minigun which also fires bursts.
    - GRAVITY GUN: +15% damage. 3 ammo for a gravity well with its current base damage was still low. The gravity pull CC is its strength but the damage-per-ammo needed help.
    - VORTEX RIFLE: +15% damage. 3 ammo slow projectile with gravity well and shock. Great utility but at 10.33 damage-per-ammo it underperformed for a 3-ammo investment.
    - MINI GUN: +25% damage. Added recoil pushback. 6-round burst for 1 ammo was decent but damage per bullet was too low for a weapon that roots you in place.
    - PLASMA MINIGUN: +25% damage. Added recoil pushback. Same rooted-burst identity as Mini Gun but with bouncing plasma rounds. Damage didn't justify the slower projectile speed and stationary requirement.

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