Rushaug Project Emerald v0.8.77

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Download game Rushaug Project Emerald v0.8.77 latest version
  • 0.8.77
  • FREE DOWNLOAD
  • TORRENT

Rushaug Project Emerald — in the course of this mission you will have to visit a distant and gloomy planet, and believe me, nothing good will await you there. You will find yourself in the course of the passage of the game in many unique locations, you will fight against enemies in lifeless deserts, fight the enemy in the frozen Tundra, go to the planet Ecuador, where the so-called death squadron is preparing for the offensive, and more. And believe me, all this is still far from a complete list of what awaits you. In the course of battles and exploration of locations, you can open many different useful items, find information that will allow you to discover new hidden locations, and more.

And you will also get the opportunity to unlock a sea of new types of weapons more than 40 types of weapons with unique characteristics. Hit the road, travel around the planets, explore secret locations, discover new types of weapons, destroy enemies in dozens of different ways, and try to prevent the horror that the organization with the secret name DMA is preparing.

System Requirements

MINIMUM:
OS: Windows 10
Processor: AMD A4 9120 °C / 1.6 GHz
Graphics: AMD Radeon R4
DirectX: Version 11
Storage: 100 MB available space

RECOMMENDED:
OS: Windows 10
Processor: Intel Core i7-9750H
Graphics: Nvidia GTX 980M
DirectX: Version 11
Storage: 4 GB available space

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Rushaug Project Emerald v0.8.77

SIZE: 140 MB | Downloads:
Download Rushaug- Project Emerald v0.8.77.torrent

Gameplay Trailer

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Comments 1

SkidCodexCoOffline6 December 2024 10:51
• Added Offset FX to Options Screen-buttons
• Made Flame Particles despawn in water w/ hissing SFX and damp FX
• Made ordnance collide with water and sink slowly
• Restricted Incendiary Grenade from spawning flames when detonating in water
• Restricted Player speed in water
• Weapon Selection; Added "Rocket"-Ammo Type UI icon
• Recon / Airstrike Feature
• Recon Binoculars; center camera and browse enemies in sector for airstrike eligibility
• Implemented Civilians
• Shooting civilian results in Game Over
• Currently 3 visual variations
• Civilians are instructed to crouch by aiming at them
• Added tutorial pop-up tutorial text for civilians
• Minor changes to String_action
• Optimized screen VFX's, unified overlays
• More work on Tank Unit code
• Added Red Nuke as an Enemy Unit type (WIP)
• Mission 2 Briefing; Desertian Prince artwork (WIP)
• Optimized code; Enemy Unit assigment on initialization
• New Screen Overlay: Recon Goggles
• Accomodated Obj_gunfire for airstrike projectile
• New variables for Obj_gunfire:
• X_origin / Y_origin
• Distance_travelled
• Distance_max
• Removed bullet despawn boundaries tied to window/viewport, changed to distance travelled
• Level design improvement (Mission 1: Operation Arctic Strike)
• Added a broken Lockdown Door for world building and player introduction (Foyer)
• Added path to circumvent lockdown door (Foyer)
• Added path to circumvent elevator behind Level 2-Door (Facility Entrance West)
• Added path to circumvent Krynkel in stairs (Foyer)
• Made door one-way accessible without keycard (Hangar)
• Moved Fast Travel Vent one floor up (East Entrance / Security Annex)
• Added ladder to circumvent elevator (Hangar)
• Change to ventilation (Foyer)
• Drone Storage (Electrical / Data Archives)
• Made elevator "out of order" in Hangar connecting to Crew Quarters, with contextual assets, and a zipline only accessible by Operator "Duchess"
• Catwalk pillars in garage (Facility Entrance West)
• Outside ladder, west wall (Electrical / Data Archives)
• Improved terrace aesthetics (Facility Entrance West)
• Added sign indicating importance of Admin Archive / Databank (Primary objective)
• Subtle "shining"-animation for Fast-Travel Vent
• Bugfix; Applied lamps destroyed by ordnance to Array_enrivo (level memory)
• Optimized code related to ordnance effect on lamps, excluding EMP grenade
• Gave Ceiling Sentry gunfire a slight chance of missing
• Made Ceiling Sentry disabled from EMP grenade (Simple Solution, to be expanded on)
• New Guidance mechanic: Arrow UI show nearby key items & objectives
• Lockdown door audio
• Looping hydraulic SFX for Blast/Lockdown Door
• Impact SFX