Prehistoric Kingdom v1.17.101

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Game updated on Today, 10:24. Current version / latest version: 1.17.101.
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About The Game

In Prehistoric Kingdom, the user can independently create and manage their own zoo. All sorts of species that lived on Earth in ancient times can be present as inhabited animals. Currently, the species of animals presented in the game are extinct, that is, they are no longer found on the planet. However, they can still be found in the in-game zoo. A player in the Prehistoric Kingdom can create separate enclosures, in each of which you can change the type of terrain, choose the plants that grow there, and create reservoirs.

NOTE. Uploaded version: 2 July 2026 [v1.17.101]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

This can be done so that the animals can take root in such conditions. Along the way, visitors will come to the institution who want to get acquainted with the animals living there. Among the available specimens, for example, there are creepy and dangerous dinosaurs. In addition, some of the animals can fly due to the presence of wings. It will also be possible to settle all kinds of mammoths, saber-toothed tigers and so on. In order to discover new specimens of individuals, it will be possible to collect special genetic material that can be found all over the world. In addition, there are also animals of the same species that have a different skin color. They can also be searched for in the game area. As you develop, new elements of corrals, decorations and other useful items will become available.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8/8.1/10 64bit
Processor: Intel i5-2300/AMD FX-4300
Memory: 8 GB RAM
Graphics: nVidia GTX 1060 (4GB)/AMD R9 380 (4GB)
DirectX: Version 10
Storage: 10 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7/8/8.1/10 64bit
Processor: Intel i7-4770/AMD FX-8350
Memory: 16 GB RAM
Graphics: nVidia RTX 2060 (6GB)/AMD RX 5600 XT (6GB)
DirectX: Version 11
Storage: 10 GB available space

Screenshots

Prehistoric Kingdom v1.17.101 gameplay screenshot 1
Prehistoric Kingdom v1.17.101 gameplay screenshot 2
Prehistoric Kingdom v1.17.101 gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Prehistoric Kingdom v1.17.101

SIZE: 9.56 GB | Downloads: —
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Game Update History

  • Prehistoric Kingdom v1.15.48 → v1.17.101 [ 02.07.2026 ]
  • Prehistoric Kingdom v1.6.19 → v1.15.48 (Build 19727077) [ 09.09.2025 ]
  • Prehistoric Kingdom v1.1.412 → v1.6.19 [ 02.04.2024 ]
  • Prehistoric Kingdom v1.1.122 → v1.1.412 [ 29.04.2023 ]
  • Prehistoric Kingdom → v1.1.122 [ 20.02.2023 ]

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Comments 2

  1. SkidCodexCo Offline 20 February 2023 11:50
    Changes
    Guests
    Visitor needs grow a bit more slowly, plus bathroom and hunger needs stay low for longer after being satisfied
    Module path connection status and icons are now calculated when the game is paused
    Added more logging to target initialization crashing
    Bug Fixes
    Critical
    Fixed common new terraforming crash
    Fixed another swathe of critical tutorial issues, the experience for this scenario should be more stable
    Fixed an issue that could have caused animal info screens to lose their current screen graphic on save if currently not functioning. Animal Information Screens should save/load more reliably in the future
    GUI/UX
    Fixed the Depth of FIeld effect not displaying in screenshot mode
    Notes
    Players have reported cases of animals freezing up. We are now in the early stages of overhauling animal AI, navigation and locomotion. Please stay tuned for new information.
    We've added a new public testing branch, and you can jump on it by switching to the "ptb_public_testing" beta! This branch will contain public early access to fix and balancing patches in the future, and should allow us to get more accurate testing feedback before releasing an update to the larger public. As always, thank you all for the invaluable feedback.
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  2. SkidCodexCo Offline 9 September 2025 09:48
    The Road Ahead: Update 16
    After working on two major animal-related updates back-to-back, it’s safe to say our team is feeling ready to move onto something that doesn’t relate to growth or breeding! While 15.1 gets worked on, the rest of the team will be entering pre-production for U16. This will be another huge and frankly transformative update, this time focused on expanding the gameplay and park management experience.
    While we aren’t yet ready to divulge the exact details of everything coming, you’ll start to see more images and info over the next few months. For now, here’s a taste of what we’re looking at:

    Vivariums
     
    (previously known as Terrariums or Mini-Exhibits)
    Vivariums are placable habitat modules used to house small or specialized animals like what you’d find at a real zoo. They will allow players to effectively build customizable reptile houses or aviaries.
    We consider an animal to be a vivarium species if their size or movement style does not mesh well with the dynamic nature of regular animals. Without vivariums, we would not consider including animals like Microraptor, Archaeopteryx and Yi in the game.
     
    To keep their dev cost low, these species do not have ontogeny, multiple skin designs or a true AI brain. They are an expansion to the Mini-Aviary idea currently in the game, adding new options for a terrestrial and amphibious tank alongside the usual arboreal housing for climbers and gliders. They’ll play animations at preset points around the habitat and sometimes even traverse it depending on where they spawn each time you look at a vivarium.
    A key part of the vivarium upgrade is to overhaul the animation system and make it much easier for us to setup new species. This is actually why no new animals have been added to the current Mini-Aviary since beta! It’s old, rigid and not as nice to use as our updated pipeline.
    In terms of management, players will need to make sure staff can access the back of a vivarium in order to feed, clean and treat the animals for diseases. We’ve included some pictures below to show what we’d like players to be able to build when they combine our modular building pieces with the vivarium modules.
    Creative Commons Reference Photos (with authors): Image 1, Image 2

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