Mashinky Build 20266738

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This game is part of the following collection:

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Best Train Games for PC – Download Railway Simulators and Empire Builders

Do you like road management? Interested in trains and locomotives? The game Mashinky, released by independent game maker Jan Zelený almost alone, will be for you a real breath of fresh air. In this indie project, which in no way can be called a mediocre craft stuck together on the knee, aspects of management are combined with a train simulator. The Mashinky project involves the creation of an efficient railway. In this game, the economic aspect is strictly limited.

NOTE. Uploaded version: 09 October 2025 [Build 20266738]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Players have several cities at their disposal, between which it is necessary to build the most convenient and efficient railway, on which trains will run from goods to passengers. Cities cannot be developed and modified due to gameplay features that are not designed for this.

This game poses the main task for the user, expressed in the need to create a network of railways for various transportation. Proper management and the use of additional infrastructure elements is the key to success. The game is quite difficult to master. If you do not follow the train schedule, then even on the most elementary ring line, your company may encounter problems of various kinds, up to accidents. Errors will increase in direct proportion to the increase in the number of forks on the railway. They put the semaphore in the wrong place? Trains are doomed to stray from the schedule and brake the entire branch.

System Requirements

MINIMUM:
OS: Windows Vista
Processor: Dual Core 2.0 GHz
Memory: 4 GB RAM
Graphics: GeForce 750 or equivalent
DirectX: Version 9.0c
Storage: 2 GB available space

RECOMMENDED:
OS: Windows 7
Processor: Quad Core 2.66 GHz
Memory: 4 GB RAM
Graphics: GeForce GTX 960 or equivalent
DirectX: Version 11
Storage: 2 GB available space

How to Install the Game

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Mashinky Build 20266738

SIZE: 1.59 GB | Downloads: |
Steam Rating: Very positive

Game Update history

  • Mashinky Build 20212074 → Build 20266738 [ 09.10.2025 ]
  • Mashinky v0.71.172a → Build 20212074 [ 03.10.2025 ]
  • Mashinky Build 16720656 → v0.71.172a [ 27.04.2025 ]
  • Mashinky → Build 16720656 [ 16.12.2024 ]

Gameplay Trailer

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Comments 3

OfflineSkidCodexCo| SkidrowCODEX Team| 21 December 2022 15:40 (7 379 comments)

Game is updated!

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OfflineSkidCodexCo| SkidrowCODEX Team| 8 April 2024 05:36 (7 379 comments)
Detailed changelog:
3rd era
Blitz truck for Goods
Blitz truck for Sand
Blitz truck for Mail
4th era
Bach 302 Bus
Zilon truck for Logs
Zilon truck for Wood planks
Zilon truck for Steel
Trambus truck for Coal
Trambus truck for Crude oil
Trambus truck for Sand
5th era
Metropolitan Bus
Wack truck for Coal
Wack truck for Iron ore
Wack truck for Steel
Wack truck for Limestone
Ania truck for Cement
Fixes
Fixed animated doors of road depot
Merged locomotive into another train is properly unbind from its shared routelist
Fixed clipping of cargo type filter in depot window
Fixed wrong shortcut in driver mode
Fixed vehicles sharp yank when entering new road tile
Fixed clipped destinations visualization in vehicle info window
Fixed crash in some circumstances (reproduced on 150+ mods active)
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OfflineSkidCodexCo| SkidrowCODEX Team| 3 October 2025 15:12 (7 379 comments)
Hello beloved community!
I have a rather boring update today :) It's mainly about the performance of the game engine. I focused on FPS at runtime, but I also significantly reduced the loading time! Due to huge changes in the codebase, it took quite a while, because we had to make sure everything works the way we want.

 

Runtime optimizations
Probably the biggest performance boost comes from the switch from the old "agents search by track tiles" to graph-based search. Now the entire track system is divided into graph edges between any crossings, intersections, or track type changes. Any vehicle can very quickly check which path is best at each intersection, so it responds to signal states as it always does, but with less performance impact and without stuttering.
Another big benefit is the new ability to move a vehicle by any distance in a single update. In previous versions, vehicles would move multiple times if necessary, each time by a maximum of half a tile. The reason was to ensure proper signal responses and other dependencies during movement. Now, for example, fast trains or planes can move across multiple tiles with signals and crossings, which significantly improves performance.
This helped a lot, especially on large and dense maps where performance suffered, especially when accelerating the game by 4x. In some cases, this update can increase FPS by 3x.

 

Loading time optimizations
Regarding loading time, I modified the streaming to only collect lowpoly models, exit the loading screen, and continue streaming the hipoly models. This saved some loading time.
I also implemented a non-native driver way of loading models and added custom texture decompression algorithms, making it easier to work with multiple threads and improve loading even more.
Loading times were cut by about half compared to the previous version.

 

Improvements
There are other updates as well, I improved the terrain and grass rendering, polished up the colors a bit, and last but not least, I added what we call the Lazy Button (hotkey is "I"), which can place any object you click on (helpful when you need to switch tools frequently).
Meanwhile, I have about 14 of the 16 new road vehicles, so once I finish the last few trucks, we'll iterate on the parameters and prepare the next - this time content - update for you ;)
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