Blood West v5.0.5 + all DLC

Download game Blood West v5.0.5 + all DLC latest version
  • 5.0.5
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Game updated on Today, 04:42. Current version / latest version: 5.0.5.
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User Verdict

Based on 247 community votes

About The Game

Do you like road management? Interested in trains and locomotives? The game Mashinky, released by independent game maker Jan Zelený almost alone, will be for you a real breath of fresh air. In this indie project, which in no way can be called a mediocre craft stuck together on the knee, aspects of management are combined with a train simulator. The Mashinky project involves the creation of an efficient railway. In this game, the economic aspect is strictly limited.

NOTE. Uploaded version: 26 June 2026 [v5.0.5]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Players have several cities at their disposal, between which it is necessary to build the most convenient and efficient railway, on which trains will run from goods to passengers. Cities cannot be developed and modified due to gameplay features that are not designed for this.

This game poses the main task for the user, expressed in the need to create a network of railways for various transportation. Proper management and the use of additional infrastructure elements is the key to success. The game is quite difficult to master. If you do not follow the train schedule, then even on the most elementary ring line, your company may encounter problems of various kinds, up to accidents. Errors will increase in direct proportion to the increase in the number of forks on the railway. They put the semaphore in the wrong place? Trains are doomed to stray from the schedule and brake the entire branch.

System Requirements

MINIMUM:
OS: Windows Vista
Processor: Dual Core 2.0 GHz
Memory: 4 GB RAM
Graphics: GeForce 750 or equivalent
DirectX: Version 9.0c
Storage: 2 GB available space

RECOMMENDED:
OS: Windows 7
Processor: Quad Core 2.66 GHz
Memory: 4 GB RAM
Graphics: GeForce GTX 960 or equivalent
DirectX: Version 11
Storage: 2 GB available space

Screenshots

Blood West v5.0.5 + all DLC gameplay screenshot 1
Blood West v5.0.5 + all DLC gameplay screenshot 2
Blood West v5.0.5 + all DLC gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Run the installation file «[gamename].setup.exe», follow the instructions.
  3. Choose a place on the disk, where the game will be installed.
  4. Wait for the notification that the game is installed.
  5. Сlick on the label of the game, Play!

Download Blood West v5.0.5 + all DLC

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Game Update History

  • Blood West v5.0.4 → v5.0.5 [ 26.06.2026 ]
  • Blood West v0.71.389a → v5.0.4 [ 07.06.2026 ]
  • Mashinky v0.71.324 → v0.71.389a [ 03.06.2026 ]
  • Mashinky Build 20266738 → v0.71.324 [ 24.12.2025 ]
  • Mashinky Build 20212074 → Build 20266738 [ 09.10.2025 ]
  • Mashinky v0.71.172a → Build 20212074 [ 03.10.2025 ]
  • Mashinky Build 16720656 → v0.71.172a [ 27.04.2025 ]
  • Mashinky → Build 16720656 [ 16.12.2024 ]

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Comments 4

  1. SkidCodexCo Offline 21 December 2022 15:40

    Game is updated!

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  2. SkidCodexCo Offline 8 April 2024 05:36
    Detailed changelog:
    3rd era
    Blitz truck for Goods
    Blitz truck for Sand
    Blitz truck for Mail
    4th era
    Bach 302 Bus
    Zilon truck for Logs
    Zilon truck for Wood planks
    Zilon truck for Steel
    Trambus truck for Coal
    Trambus truck for Crude oil
    Trambus truck for Sand
    5th era
    Metropolitan Bus
    Wack truck for Coal
    Wack truck for Iron ore
    Wack truck for Steel
    Wack truck for Limestone
    Ania truck for Cement
    Fixes
    Fixed animated doors of road depot
    Merged locomotive into another train is properly unbind from its shared routelist
    Fixed clipping of cargo type filter in depot window
    Fixed wrong shortcut in driver mode
    Fixed vehicles sharp yank when entering new road tile
    Fixed clipped destinations visualization in vehicle info window
    Fixed crash in some circumstances (reproduced on 150+ mods active)
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  3. SkidCodexCo Offline 3 October 2025 15:12
    Hello beloved community!
    I have a rather boring update today :) It's mainly about the performance of the game engine. I focused on FPS at runtime, but I also significantly reduced the loading time! Due to huge changes in the codebase, it took quite a while, because we had to make sure everything works the way we want.

     

    Runtime optimizations
    Probably the biggest performance boost comes from the switch from the old "agents search by track tiles" to graph-based search. Now the entire track system is divided into graph edges between any crossings, intersections, or track type changes. Any vehicle can very quickly check which path is best at each intersection, so it responds to signal states as it always does, but with less performance impact and without stuttering.
    Another big benefit is the new ability to move a vehicle by any distance in a single update. In previous versions, vehicles would move multiple times if necessary, each time by a maximum of half a tile. The reason was to ensure proper signal responses and other dependencies during movement. Now, for example, fast trains or planes can move across multiple tiles with signals and crossings, which significantly improves performance.
    This helped a lot, especially on large and dense maps where performance suffered, especially when accelerating the game by 4x. In some cases, this update can increase FPS by 3x.

     

    Loading time optimizations
    Regarding loading time, I modified the streaming to only collect lowpoly models, exit the loading screen, and continue streaming the hipoly models. This saved some loading time.
    I also implemented a non-native driver way of loading models and added custom texture decompression algorithms, making it easier to work with multiple threads and improve loading even more.
    Loading times were cut by about half compared to the previous version.

     

    Improvements
    There are other updates as well, I improved the terrain and grass rendering, polished up the colors a bit, and last but not least, I added what we call the Lazy Button (hotkey is "I"), which can place any object you click on (helpful when you need to switch tools frequently).
    Meanwhile, I have about 14 of the 16 new road vehicles, so once I finish the last few trucks, we'll iterate on the parameters and prepare the next - this time content - update for you ;)
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  4. SkidCodexCo Offline 24 December 2025 02:03

    Hello beloved community!


    Today, it is kind of content & content update :) I've been working for some time on pack of new road vehicles, and while preparing them for the release, holiday season came so I've also prepared new Christmas quest with Santa.

    Hope you will enjoy it!

    New road vehicles
    Added 13 New modern road vehicles including new double decker bus. These were the last missing road vehicles I've planned for the full game.


     

    Christmas quest
    There is a new Christmas quest, featuring 5 unique vehicle versions (reskins for goods delivering vehicles) and loco as a reward!
    Get on board a car for goods delivery, find Santa waiting at a station and give him a lift to any city station where he jumps out and light up the Christmas tree on city center.
    Repeat for as many cities as possible to get unique locomotive as a reward.
    I've added also 3D icon of Santa and the distance to him when in driver mode and route list icons visible (by hitting Alt key). This should helps you find him easily.
     

    Quality of life
    Added Metric system (Kph/Mph) game setup. I know I know, sorry it took me so long :) I really appreciate your patience.


    Change log:
    Fixed proper Turn around on the end of runway
    Fixed two potential crashes when accessing missing planned path
    Fixed cargo filter icons in shared routelist
    Added christmass quest, script, visual midification of 5 vehciles, animated Santa on road stops, animated Santa in road vehicles, added co-driver positions for him, etc.
    Vehicle / wagon with cargo type but no capacity shows visually full load
    Added new script function GetVehicleCargoType(vehicle, preferredCargoType) - return first cargo type detected, but if preferred valid, returns the same string if vehicle have it
    Added new script function VehicleSetWagonType(vehicle, index of wagon, new hash)
    Modified XMass quest now release Santa after each successful delivery so you need to find him every time (but you may change vehicle to test xmass modified versions)
    Added 3D icon of Santa position when in driver mode and routelist icons visible
    Added emmisive materials support
    Xmass assets are now using emmisive light bulbs
    Fixed possibility to pick up Santa when manual driving (and station is not in the routelist atm)
    Fixed black rectangles instead of croswalks
    Added Kph/Mph setup
    Fixed strange keys iresponsibility when load savegame from other savegame
    Fixed proper track/road speed hints
    Fixed driver mode road highlight visualization
    Fixed issues with loading some saves and start custom maps

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