Pillars Of Eternity v3.9.4.89183 (Definitive Edition) + all DLC

Download game Pillars Of Eternity v3.9.4.89183 (Definitive Edition) + all DLC latest version
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Game updated on 21-05-2026, 11:45. Current version / latest version: Definitive Edition v3.9.4.89183.
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Based on 29 community votes

About The Game

The isometric world of Pillars of Eternity depicts the journey of four players embarking on an adventure. Of course, their task is once again to save the world from new technologies that have already slightly conquered space. This technology is firearms in a world with several races. Dyrwood is a place that has become independent in the game world only due to its pretentiousness and thirst for freedom. It is populated by humans. The second race is the Vailian Republics. They are the most peaceful people in the Pillars of Eternity universe. They are a community of trading and economic cities, enterprises aligned with one goal: profit and the sale of goods at inflated prices. The third is Readceras. A small Theocracy, usually populated by priests who rule the world.

NOTE. Uploaded version: 21 May 2026 [Definitive Edition v3.9.4.89183]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

DLC:

  • 329080=Pillars of Eternity — Backer Item and Achievement
  • 329081=Pillars of Eternity — Backer Pet, Backer Item and Achievement
  • 344550=Pillars of Eternity — Champion Edition Upgrade Pack
  • 344551=Pillars of Eternity — Royal Edition Upgrade Pack
  • 349180=Pillars of Eternity — Pre-order Item and Pet
  • 349181=Pillars of Eternity — Original Soundtrack
  • 349182=Pillars of Eternity — Campaign Almanac
  • 349183=Pillars of Eternity — High Resolution Game Map
  • 349184=Pillars of Eternity — Making of Documentary
  • 349185=Pillars of Eternity — Ringtones
  • 351130=Pillars of Eternity — Novella
  • 351131=Pillars of Eternity — High Resolution Concept Art
  • 351132=Pillars of Eternity — Strategy Guide
  • 358660=Pillars of Eternity — Cookbook
  • 358661=Pillars of Eternity — Collector’s Book
  • 358662=Pillars of Eternity — Wallpapers
  • 367720=Pillars of Eternity — Korean Localization
  • 373340=Pillars of Eternity — The White March — Part I
  • 373740=Pillars of Eternity — The White March — Part II
  • 683500=Pillars of Eternity — Planescape: Torment Retrospective
  • 734070=Pillars of Eternity — Deadfire Pack

The game world, Eora, is located in the southern hemisphere of the planet and resembles the lands of Italy. Here, the three races described above clash in constant hostility. In the world of Eora, the main discoveries were firearms and the discovery of the soul as a physical object that can be moved, connected, and used to create magic. The game also features Animancers, scientists capable of studying souls and, like Guardians, seeing the full history and state of an object. This also raises concerns among religious communities. Our heroes are a simple squad, consisting of representatives of several races. Since the project is an isometric role-playing game with RPG elements, we will not only level up our characters but also build an economic system, master new professions, and develop heroic paths so as to never lose against bosses. And finally, become the rulers of the world, or at least determine one faction to rule.

At the beginning of the game, we are offered the choice to play as one of six races. Three of them are extinct, but can sometimes be encountered in the vastness of the world. Choose whether you will be a human, an elf, a dwarf, a godlike, or an aumaua. You can choose the orlans, but their story begins a different one. The game also features a DA-based spell system. You can use abilities infinitely until you run out of mana this applies to low and mid-level spells. Complex spells are first recorded in a grimoire: a book of magical recipes. This grimoire is constantly updated. Each character chooses one of the key skills at the beginning of the game: Athletics, Stealth, Knowledge, Survival, or Mechanics. This skill determines the character's profession and behavior. There are also 11 classes, oriented toward your favorite game type.

System Requirements

Minimum:
OS: Windows Vista 64-bit or newer
Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
Memory: 4 GB RAM
Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
Storage: 14 GB available space
Sound Card: DirectX Compatible Sound Card
Recommended:
OS: Windows Vista 64-bit or newer
Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
Memory: 8 GB RAM
Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
Storage: 14 GB available space
Sound Card: DirectX Compatible Sound Card

Screenshots

Pillars Of Eternity v3.9.4.89183 (Definitive Edition) + all DLC gameplay screenshot 1
Pillars Of Eternity v3.9.4.89183 (Definitive Edition) + all DLC gameplay screenshot 2
Pillars Of Eternity v3.9.4.89183 (Definitive Edition) + all DLC gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «Pillars.Of.Eternity.exe», Play!
  4. The language changes in the menu.

Download Pillars Of Eternity v3.9.4.89183 (Definitive Edition) + all DLC

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Game Update History

  • Pillars Of Eternity Build 22475769 → v3.9.4.89183 Definitive Edition [ 21.05.2026 ]
  • Pillars Of Eternity v3.8.0.88149 → Build 22475769 [ 08.04.2026 ]
  • Pillars Of Eternity v3.8.0.87535 → v3.8.0.88149 Build 20253510 [ 08.10.2025 ]
  • Pillars Of Eternity v3.7.1.1411 → v3.8.0.87535 [ 27.03.2025 ]
  • Pillars Of Eternity → v3.7.1.1411 [ 06.10.2024 ]

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Comments 2

  1. SkidCodexCo Offline 8 October 2025 11:53

    Uploaded version 08 October 2025 / v3.8.0.88149 Build 20253510

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  2. SkidCodexCo Offline 8 April 2026 11:55

    Major Features
    Turn-Based Mode (TBM) has been added to Pillars of Eternity!

    Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits.
    Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button.
    General
    Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.
    Combat and Mechanics – Turn-Based Mode Specific
    TBM Turns have been reworked compared to Deadfire:

    Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows.
    Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties.
    TBM Lethality has been significantly increased over RTwP:

    In addition to legacy lethality changes from Deadfire (increased Graze Range, reduced Miss Range, Basic attacks perform Full Attacks, etc…), TBM now increases damage (dealt by any source) by 35% globally.
    This change helps to keep combat moving forward and highlights careful tactical decision making.
    TBM Intellect has been reworked vs. RTwP:

    The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point.
    TBM Initiative has been reworked from Deadfire’s:

    The new formula for Initiative is:

    Base RTwP Recovery * 2 + 1
    All modifiers to initiative happen after the above calculation.
    First turn initiative uses a default recovery of 2s.
    The minimum initiative a character may achieve can never be below 1.
    Initiative from Reload Time is reduced by 25%.
    TBM Free Actions have been reworked from Deadfire’s:

    Swapping weapon sets, drinking potions, and toggling modals (or within a modal group) are all now considered free actions.

    Each of these Free Actions are now limited to 1 activation per turn within their respective action type category.
    E.g. you may drink a potion and change your active paladin aura, but you may not drink two or more potions in the same turn, or change paladin aura → attack → and then change it back.
    Additionally, no individual Free Action may be activated more than once in a turn.
    TBM Phrase progression has been reworked from Deadfire’s:

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